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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
When Was it Decided Fighters Should Suck at Everything but Combat?
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<blockquote data-quote="cbwjm" data-source="post: 9859642" data-attributes="member: 6788732"><p>I will sometimes throw in hidden doors to secret chambers with loot, it's all bonus material though and doesn't really affect the adventure itself. Cool if they find it, not a problem if they don't. Because I also run my games a little more old school, I'll often have a trigger so that if they decide to play around with the sconces on the wall and one of them is the trigger to open the secret door, then they find the secret chamber. Far more fun to have players interact with the scene rather than relying on a roll. </p><p></p><p>I typically cut down on rolls for this sort of thing as well by asking exactly what it is that they're doing as well since sometimes they end up making a direct beeline to where something is hidden so I don't see the point of the roll. I do the same with persuasion checks as well, if you describe what you're trying to persuade someone to do (I don't require players to give an actual speech, just a description), might be that what you describe aligns with their goals and no roll is needed, they just agree.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 9859642, member: 6788732"] I will sometimes throw in hidden doors to secret chambers with loot, it's all bonus material though and doesn't really affect the adventure itself. Cool if they find it, not a problem if they don't. Because I also run my games a little more old school, I'll often have a trigger so that if they decide to play around with the sconces on the wall and one of them is the trigger to open the secret door, then they find the secret chamber. Far more fun to have players interact with the scene rather than relying on a roll. I typically cut down on rolls for this sort of thing as well by asking exactly what it is that they're doing as well since sometimes they end up making a direct beeline to where something is hidden so I don't see the point of the roll. I do the same with persuasion checks as well, if you describe what you're trying to persuade someone to do (I don't require players to give an actual speech, just a description), might be that what you describe aligns with their goals and no roll is needed, they just agree. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
When Was it Decided Fighters Should Suck at Everything but Combat?
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