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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
When Was it Decided Fighters Should Suck at Everything but Combat?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 9863509" data-attributes="member: 710"><p>I think the niches can't be fighting, spellcasting, social and exploration, unless you really reduce the complexity of each system, because the longer you spend in one of these niches, the less interesting it can become to the other players. And often, combat is far more involved gampelay, if only 1/4 of the party are really important and shine here, it's not a good thing.</p><p></p><p>So I think it would be best that each class has a niche in each of these areas of play. </p><p>In combat, 4E role system was pretty good. Out of combat, it didn't have a solid concept, however, and maybe it doesn't have to be as elaborate and complex as roles. </p><p></p><p>But I think at the minimum, each class should offer something in the pillars of social and exploration ,too.</p><p></p><p>For example, in the social pillar, fighters could be good at speaking from authority and leadership. They might not be the most diplomatic leaders, they might not be so great at seeing through ruses or setting up a ruse themselves, but they know their way around soldiers (from recruit to officer), and they can command respect.</p><p>A Wizard in turn might be able to use charms instead of diplomacy or authority, and they know how to talk with sages and wizards, and they can see through ruses and trickery.</p><p>A Rogue knows how to speak to criminals and low-lifes, and knows how to swindle and fool people. </p><p></p><p>In the exploration pillar, a fighter would be good at guard duties and their fitness allows them to cross obstacles (swimming, climbing, jumping, carrying stuff around). A Rogue would be good at spotting and disabling traps, and they can sneak around very well. A Wizard can use spells to circumvent obstacles (flight, water-breathing, telekinesis, even disintegrate can help). A Ranger can gather food, scout the area, deal with natural hazards, and might make the group overall better.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 9863509, member: 710"] I think the niches can't be fighting, spellcasting, social and exploration, unless you really reduce the complexity of each system, because the longer you spend in one of these niches, the less interesting it can become to the other players. And often, combat is far more involved gampelay, if only 1/4 of the party are really important and shine here, it's not a good thing. So I think it would be best that each class has a niche in each of these areas of play. In combat, 4E role system was pretty good. Out of combat, it didn't have a solid concept, however, and maybe it doesn't have to be as elaborate and complex as roles. But I think at the minimum, each class should offer something in the pillars of social and exploration ,too. For example, in the social pillar, fighters could be good at speaking from authority and leadership. They might not be the most diplomatic leaders, they might not be so great at seeing through ruses or setting up a ruse themselves, but they know their way around soldiers (from recruit to officer), and they can command respect. A Wizard in turn might be able to use charms instead of diplomacy or authority, and they know how to talk with sages and wizards, and they can see through ruses and trickery. A Rogue knows how to speak to criminals and low-lifes, and knows how to swindle and fool people. In the exploration pillar, a fighter would be good at guard duties and their fitness allows them to cross obstacles (swimming, climbing, jumping, carrying stuff around). A Rogue would be good at spotting and disabling traps, and they can sneak around very well. A Wizard can use spells to circumvent obstacles (flight, water-breathing, telekinesis, even disintegrate can help). A Ranger can gather food, scout the area, deal with natural hazards, and might make the group overall better. [/QUOTE]
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When Was it Decided Fighters Should Suck at Everything but Combat?
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