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When was YOUR Golden Age of Gaming?
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<blockquote data-quote="Dragonbait" data-source="post: 4607928" data-attributes="member: 29182"><p>Well.. Oddly it didn't come to later in my gaming life (which started in the mid 90's in High School). </p><p></p><p>Summer of 2003 (?) I ran a campaign using the Palladium rules and only had two players. It was so much fun, though, and we role-played the dickens out of that game. More than we had ever in the past and it was one of my favorite storylines. I remember after three sessions that I had not used any combat. I brought it up, and the other two players realized it too. One said "Well, combat takes so damn long that we don't really want to do it." We then got back to the story.</p><p></p><p>I'd say 2004-2006. I ran a long-running campaign where I made sure to never pull something out of a story just because I didn't feel like working on it. The players were GREAT, and while they didn't always get along they were excellent role-players. ALSO, as a player there was a game we were in that had such great role-playing that I could "see" all the other characters. Very surreal.. And there were no mind-altering chemicals to help "expand" or experience! ;p</p><p></p><p>AND</p><p></p><p>Now. My Friday night group are all friends with whom I could hang out with even when not gaming. This, sadly, was not always the case in the past decade. Some of the groups would consist of my best friend, and other people who I could hang out with but they generally disliked each other.</p></blockquote><p></p>
[QUOTE="Dragonbait, post: 4607928, member: 29182"] Well.. Oddly it didn't come to later in my gaming life (which started in the mid 90's in High School). Summer of 2003 (?) I ran a campaign using the Palladium rules and only had two players. It was so much fun, though, and we role-played the dickens out of that game. More than we had ever in the past and it was one of my favorite storylines. I remember after three sessions that I had not used any combat. I brought it up, and the other two players realized it too. One said "Well, combat takes so damn long that we don't really want to do it." We then got back to the story. I'd say 2004-2006. I ran a long-running campaign where I made sure to never pull something out of a story just because I didn't feel like working on it. The players were GREAT, and while they didn't always get along they were excellent role-players. ALSO, as a player there was a game we were in that had such great role-playing that I could "see" all the other characters. Very surreal.. And there were no mind-altering chemicals to help "expand" or experience! ;p AND Now. My Friday night group are all friends with whom I could hang out with even when not gaming. This, sadly, was not always the case in the past decade. Some of the groups would consist of my best friend, and other people who I could hang out with but they generally disliked each other. [/QUOTE]
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