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When We Were Wizards: Review of the Completed Podcast!
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<blockquote data-quote="damiller" data-source="post: 9425955" data-attributes="member: 10995"><p>the thing that i find interesting so far (im on ep7) is that while everyone they talk to who worked for TSR intellectually knows Gary was not being his best, they have nothing but contempt for the Blumes (and I assume later Williams). And yet, it seems that Gary planted all the seeds of destruction (yes others did contribute, i don't think gary is soley to blame, but he seems to still be held in kind of a mythic place).</p><p></p><p>That brings up two other points for me.</p><p></p><p>I now think Gary was more like Stan Lee: not so much an innovator, but the seller. It seems clear to me that he made D&D accessible. That is no small feat, but is a lot different than being the creator. </p><p></p><p>Artists. They want unlimited ability to create and hate any kind of limitations. And yet, it was precisely the limitations of the market that I think made D&D so popular. For example, I loved the part where they were told by marketing that they had to start drawing more mom approved art (or something like that). I think it was interesting that the creatives balked at this, and yet, I know in my personal case, my mother would have not allowed me to have D&D if it has featured the kind of artwork that the creatives wanted to include. In this case I am grateful that business side won out, because it meant I could have D&D books.</p></blockquote><p></p>
[QUOTE="damiller, post: 9425955, member: 10995"] the thing that i find interesting so far (im on ep7) is that while everyone they talk to who worked for TSR intellectually knows Gary was not being his best, they have nothing but contempt for the Blumes (and I assume later Williams). And yet, it seems that Gary planted all the seeds of destruction (yes others did contribute, i don't think gary is soley to blame, but he seems to still be held in kind of a mythic place). That brings up two other points for me. I now think Gary was more like Stan Lee: not so much an innovator, but the seller. It seems clear to me that he made D&D accessible. That is no small feat, but is a lot different than being the creator. Artists. They want unlimited ability to create and hate any kind of limitations. And yet, it was precisely the limitations of the market that I think made D&D so popular. For example, I loved the part where they were told by marketing that they had to start drawing more mom approved art (or something like that). I think it was interesting that the creatives balked at this, and yet, I know in my personal case, my mother would have not allowed me to have D&D if it has featured the kind of artwork that the creatives wanted to include. In this case I am grateful that business side won out, because it meant I could have D&D books. [/QUOTE]
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