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<blockquote data-quote="tdewitt274" data-source="post: 6323537" data-attributes="member: 20117"><p><strong>Finals (4e Concept)</strong></p><p></p><p>After reading some of the sidebars in Arcane Power, I've come up with an idea for two of the "finals". In "Goblet of Fire" and "A Knight's Tale" fashion, there will be a tournament every 3 years at the end of the year.</p><p></p><p>Every three years, all students Year 2 and above are invited to join in an "Adventurer's Challenge". There are two divisions for the Challenge, "Apprentice" and "Master". Apprentice is for Year 2-4 and Master from 5-7. Year 1 students may watch, but cannot participate. This will give the students a glimpse of their potential. At the end of the Challenge, the person with the most points is declared the school Apprentice and Master "Champions". </p><p></p><p>Each class of character, designated as "Arcane", "Martial", "Divine", and "Primal" will have a set of events that they can participate in to be "the best of the school". Event themes will focus around the Class Roles ("Controller", "Defender", "Leader", "Striker"). One event from each round will focus on a particular class role, resulting in each class getting an option to shine. </p><p></p><p>There are a total of 4 events and should be spaced over time to give the participants a chance to rest. The events can be of any nature, with likely candidates being Combat, Skills, Teamwork and Morals. One event or another should lean more toward a type of class or role. This will give each class or role a chance to shine, as well as challenge others.</p><p></p><p>Points are awarded to each student based on how they finish. For example, a "Martial" challenge may be a gladiatorial combat where a tree is established and all entrants fight for a place. If there are 8 entries, first will receive 8 points and last 1 point. </p><p></p><p>Allowing characters from lower and higher years gives the opportunity for classmates to show how they fare versus their peers and can be used for role-playing hooks. Statistics are relatively close and there are not too many differences in powers except at Year 7 (gaining a Daily power). The major differences are in the classes themselves.</p><p></p><p>The Champion is usually given some kind of "token" for their achievement (a masterwork sword, an implement of their class, a financial award, etc). Second and third places can receive some type of lesser award (such as exemption from tasks, private tutor in a class of their choosing, tailored cloak, etc). </p><p></p><p>The award should also fit the Apprentice or Master level. While an Apprentice receives something that nobody else has (ex, no others have actual weapons, low quality implements, etc), a Master should have something that exceeds their station. For example, a magic weapon that has a Power or Property that has been made into a Encounter or Daily ability (Encounter changed to Daily, Daily has reduced effectiveness).</p></blockquote><p></p>
[QUOTE="tdewitt274, post: 6323537, member: 20117"] [b]Finals (4e Concept)[/b] After reading some of the sidebars in Arcane Power, I've come up with an idea for two of the "finals". In "Goblet of Fire" and "A Knight's Tale" fashion, there will be a tournament every 3 years at the end of the year. Every three years, all students Year 2 and above are invited to join in an "Adventurer's Challenge". There are two divisions for the Challenge, "Apprentice" and "Master". Apprentice is for Year 2-4 and Master from 5-7. Year 1 students may watch, but cannot participate. This will give the students a glimpse of their potential. At the end of the Challenge, the person with the most points is declared the school Apprentice and Master "Champions". Each class of character, designated as "Arcane", "Martial", "Divine", and "Primal" will have a set of events that they can participate in to be "the best of the school". Event themes will focus around the Class Roles ("Controller", "Defender", "Leader", "Striker"). One event from each round will focus on a particular class role, resulting in each class getting an option to shine. There are a total of 4 events and should be spaced over time to give the participants a chance to rest. The events can be of any nature, with likely candidates being Combat, Skills, Teamwork and Morals. One event or another should lean more toward a type of class or role. This will give each class or role a chance to shine, as well as challenge others. Points are awarded to each student based on how they finish. For example, a "Martial" challenge may be a gladiatorial combat where a tree is established and all entrants fight for a place. If there are 8 entries, first will receive 8 points and last 1 point. Allowing characters from lower and higher years gives the opportunity for classmates to show how they fare versus their peers and can be used for role-playing hooks. Statistics are relatively close and there are not too many differences in powers except at Year 7 (gaining a Daily power). The major differences are in the classes themselves. The Champion is usually given some kind of "token" for their achievement (a masterwork sword, an implement of their class, a financial award, etc). Second and third places can receive some type of lesser award (such as exemption from tasks, private tutor in a class of their choosing, tailored cloak, etc). The award should also fit the Apprentice or Master level. While an Apprentice receives something that nobody else has (ex, no others have actual weapons, low quality implements, etc), a Master should have something that exceeds their station. For example, a magic weapon that has a Power or Property that has been made into a Encounter or Daily ability (Encounter changed to Daily, Daily has reduced effectiveness). [/QUOTE]
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