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When will 4E break?
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<blockquote data-quote="Blue" data-source="post: 4002552" data-attributes="member: 20564"><p>I expect more over-powerful broken to be combination of 2+ characters. It's hard to test everything, and even harder to test everything in conjunction with everything else.</p><p></p><p>The next place I think it will break is when people do as they have done forever and run games that aren't the "standard D&D world". To pick an easy example in 3.x, if in a low-magic & wealth game some things lose balance, and in a high wealth/magic game other things become too weak or too strong, that's broken in terms of design, because you've already got players playing all sorts of world variations.</p><p></p><p>Along the same lines of broken (design broken, not over-powered broke), I'll also consider it broken if there are a lot of too-weak options, so that there are really only a few good choices for style of play X. If most people playing class X go route Y because it's so much better, that's broken. The flip side, if people wanting to play some role (say, an archer) all end up being clones of each other because there are few options to be different but equal, that's also broken.</p><p></p><p>I love to play with character builds, but I've retired characters because they weren't at the same level as others in the group and it was less fun. If one player carefully picking legal, core options makes a character that is much more powerful then other players picking flavorful, thematic, but sub-optimal options, that's doesn't work out well.</p><p></p><p>All that said, I'm still looking forward to it - I think there will be a lot good. Those are just predictions of if there is something wrong what it could be, not a sour certainty that there is things wrong.</p><p></p><p>Cheers,</p><p>=Blue(23)</p></blockquote><p></p>
[QUOTE="Blue, post: 4002552, member: 20564"] I expect more over-powerful broken to be combination of 2+ characters. It's hard to test everything, and even harder to test everything in conjunction with everything else. The next place I think it will break is when people do as they have done forever and run games that aren't the "standard D&D world". To pick an easy example in 3.x, if in a low-magic & wealth game some things lose balance, and in a high wealth/magic game other things become too weak or too strong, that's broken in terms of design, because you've already got players playing all sorts of world variations. Along the same lines of broken (design broken, not over-powered broke), I'll also consider it broken if there are a lot of too-weak options, so that there are really only a few good choices for style of play X. If most people playing class X go route Y because it's so much better, that's broken. The flip side, if people wanting to play some role (say, an archer) all end up being clones of each other because there are few options to be different but equal, that's also broken. I love to play with character builds, but I've retired characters because they weren't at the same level as others in the group and it was less fun. If one player carefully picking legal, core options makes a character that is much more powerful then other players picking flavorful, thematic, but sub-optimal options, that's doesn't work out well. All that said, I'm still looking forward to it - I think there will be a lot good. Those are just predictions of if there is something wrong what it could be, not a sour certainty that there is things wrong. Cheers, =Blue(23) [/QUOTE]
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