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When will 4E break?
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<blockquote data-quote="Imaro" data-source="post: 4002984" data-attributes="member: 48965"><p>Personally I have a strange sinking feeling that the new multi-classing rules are where teh "brokeness" (is that even a word?) will come from. Especially since there's the whole mix and match of different class's abilities. For this to work out, here are just a few of the things WotC would have to consider...</p><p></p><p>1. Make sure whatever is sacrificed to get another class's ability is of equal value. I mean if I play a fighter and have a choice in 3e of the toughness feat or the wizards first level of casting...it's a no brainer and not balanced.</p><p></p><p>2. Test all combinations and interactions of class abilities that could possibly be combined. This is the one I think they'll drop the ball on, and it's one of those situations where it will only get harder to test as more and more classes are released.</p><p></p><p>3. Find a way to keep it in check, where one player can't focus on the abilities of another class thus increasing their effectiveness in that class's role while still being competent in their own role...we have the stepping on toes syndrome here. If I'm a striker who invests in enough class abilities of the fighter to be an average to above average defender...well now I hit harder than a fighter and can take slightly less to as much damage as the fighter...at a certain point, I make the pure fighter irrelevant.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4002984, member: 48965"] Personally I have a strange sinking feeling that the new multi-classing rules are where teh "brokeness" (is that even a word?) will come from. Especially since there's the whole mix and match of different class's abilities. For this to work out, here are just a few of the things WotC would have to consider... 1. Make sure whatever is sacrificed to get another class's ability is of equal value. I mean if I play a fighter and have a choice in 3e of the toughness feat or the wizards first level of casting...it's a no brainer and not balanced. 2. Test all combinations and interactions of class abilities that could possibly be combined. This is the one I think they'll drop the ball on, and it's one of those situations where it will only get harder to test as more and more classes are released. 3. Find a way to keep it in check, where one player can't focus on the abilities of another class thus increasing their effectiveness in that class's role while still being competent in their own role...we have the stepping on toes syndrome here. If I'm a striker who invests in enough class abilities of the fighter to be an average to above average defender...well now I hit harder than a fighter and can take slightly less to as much damage as the fighter...at a certain point, I make the pure fighter irrelevant. [/QUOTE]
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