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When Will and When Should WotC Release 4th Edition?
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<blockquote data-quote="Wombat" data-source="post: 1032819" data-attributes="member: 8447"><p>Games survive due to supplements and new editions.</p><p></p><p>If you do not put out a lot of new supplements, it falls away from the public eye.</p><p></p><p>The problem is that supplements confuse the game a lot -- Rifts is the worst example (playing one of the base classes versus the up-powered ones in the lastest supplement leave you in the dust). In consistencies creep in in larger and larger numbers. Contradictions, mismatched powers, mechanics that are fine on their own, but work horribly with another rule in another supplement.</p><p></p><p>Therefore new editions are a chance to clear out the deadwood and start afresh.</p><p></p><p>Thus D&D3e.</p><p></p><p>D&D3.5 jumped out way too fast. While many of the changes are decent, some are less well thought out. More importantly, nothing really important was changed, most of the 3.0 stuff is still there and viable, thuse the game itself will become a confused morass of interpretations, house rules, and the like.</p><p></p><p>Instead of waiting until D&D4e was ready, Hasbro put together this half-way job to build up extra sales.</p><p></p><p>Well, I think they've gotten their sales. Conversely, I'm not sure they have really done anything overwhelmingly positive for the game.</p><p></p><p>In a lot of ways 3.5 sounds like a detailed set of house rules rather than a "necessary" new edition.</p><p></p><p>Personal opinions only <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wombat, post: 1032819, member: 8447"] Games survive due to supplements and new editions. If you do not put out a lot of new supplements, it falls away from the public eye. The problem is that supplements confuse the game a lot -- Rifts is the worst example (playing one of the base classes versus the up-powered ones in the lastest supplement leave you in the dust). In consistencies creep in in larger and larger numbers. Contradictions, mismatched powers, mechanics that are fine on their own, but work horribly with another rule in another supplement. Therefore new editions are a chance to clear out the deadwood and start afresh. Thus D&D3e. D&D3.5 jumped out way too fast. While many of the changes are decent, some are less well thought out. More importantly, nothing really important was changed, most of the 3.0 stuff is still there and viable, thuse the game itself will become a confused morass of interpretations, house rules, and the like. Instead of waiting until D&D4e was ready, Hasbro put together this half-way job to build up extra sales. Well, I think they've gotten their sales. Conversely, I'm not sure they have really done anything overwhelmingly positive for the game. In a lot of ways 3.5 sounds like a detailed set of house rules rather than a "necessary" new edition. Personal opinions only :) [/QUOTE]
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