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General Tabletop Discussion
*Pathfinder & Starfinder
When will WOTC clarify the Stealth rules?
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<blockquote data-quote="Fredrik Svanberg" data-source="post: 4367517" data-attributes="member: 12996"><p>How about turning "Stealth" into a power, sort of?</p><p></p><p>Stealth (special; at-will)</p><p>Activating Stealth is part of another action. You must have cover or concealment from all enemies when you activate Stealth. Make a Stealth check. Until the start of your next turn, you are unnoticed and all enemies grant combat advantage to you unless they make a Perception check that beats your Stealth check result. If you end your turn without cover or concealment from all enemies, Stealth ends.</p><p></p><p>It is only necessary to make a check for an enemy that is about to be attacked since that is the only time when combat advantage matters. To figure out if another enemy notices the rogue, use its passive perception or a perception check but only if it actively tries to find the rogue. No unnecessary dice rolling here.</p><p></p><p>This way a rogue can wait behind cover, activate stealth, move up to an enemy (presumably when the enemy has its back turned - abstract no-facing combat doesn't mean that you can't sneak up on someone - except in the rules as written of course...) and attack with combat advantage. Since the rogue's turn now ends and the rogue doesn't have cover or concealment he is automatically discovered by all remaining enemies.</p></blockquote><p></p>
[QUOTE="Fredrik Svanberg, post: 4367517, member: 12996"] How about turning "Stealth" into a power, sort of? Stealth (special; at-will) Activating Stealth is part of another action. You must have cover or concealment from all enemies when you activate Stealth. Make a Stealth check. Until the start of your next turn, you are unnoticed and all enemies grant combat advantage to you unless they make a Perception check that beats your Stealth check result. If you end your turn without cover or concealment from all enemies, Stealth ends. It is only necessary to make a check for an enemy that is about to be attacked since that is the only time when combat advantage matters. To figure out if another enemy notices the rogue, use its passive perception or a perception check but only if it actively tries to find the rogue. No unnecessary dice rolling here. This way a rogue can wait behind cover, activate stealth, move up to an enemy (presumably when the enemy has its back turned - abstract no-facing combat doesn't mean that you can't sneak up on someone - except in the rules as written of course...) and attack with combat advantage. Since the rogue's turn now ends and the rogue doesn't have cover or concealment he is automatically discovered by all remaining enemies. [/QUOTE]
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When will WOTC clarify the Stealth rules?
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