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General Tabletop Discussion
*Dungeons & Dragons
When will WotC support unlinking abilities and skills?
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<blockquote data-quote="THESQUEE" data-source="post: 7813593" data-attributes="member: 7016042"><p>I read your post and I think you miss the point. </p><p></p><p>Dungeons and Dragons shouldn't be about following the rules that wotc has laid out to the letter. This is a game of imagination, and the written rules are made to channel your imagination into a table top game. </p><p></p><p>If wotc suggests that paladins can channel the power of their god into a divine bonus on acrobatics and athleticism, it should be self evident to you and the dm and your party as to what qualifies as acrobatics or athleticism. You really don't need wotc to spell this out for you. </p><p></p><p>Reference the rules to see what a level appropriate bonus would be, and use them to lay out a baseline for what the ability does. But use common sense, logic, and FUN to ultimately determine what the bonuses are and what they should apply to. </p><p></p><p>And there's a caveat there, too. Wotc has never been good with balance, in anything they have ever created. In this instance partially because games of this nature are very hard to balance without very extensive play testing. Some things are comically overpowered while others are drastically undertuned. You don't need to wait for them to step in and offer a fix or rework. Work with your group to find a solution that everyone enjoys. <em>cough ranger cough</em> </p><p></p><p>I know there's a lot of rules lawyers and offical wotc rules junkies, and you guys really suck the life out of this game. Use the rules to guide your imagination, not shackle it. That's what good DnD should be about. I've played this game long enough to know that I'm absolutely right here.</p></blockquote><p></p>
[QUOTE="THESQUEE, post: 7813593, member: 7016042"] I read your post and I think you miss the point. Dungeons and Dragons shouldn't be about following the rules that wotc has laid out to the letter. This is a game of imagination, and the written rules are made to channel your imagination into a table top game. If wotc suggests that paladins can channel the power of their god into a divine bonus on acrobatics and athleticism, it should be self evident to you and the dm and your party as to what qualifies as acrobatics or athleticism. You really don't need wotc to spell this out for you. Reference the rules to see what a level appropriate bonus would be, and use them to lay out a baseline for what the ability does. But use common sense, logic, and FUN to ultimately determine what the bonuses are and what they should apply to. And there's a caveat there, too. Wotc has never been good with balance, in anything they have ever created. In this instance partially because games of this nature are very hard to balance without very extensive play testing. Some things are comically overpowered while others are drastically undertuned. You don't need to wait for them to step in and offer a fix or rework. Work with your group to find a solution that everyone enjoys. [I]cough ranger cough[/I] I know there's a lot of rules lawyers and offical wotc rules junkies, and you guys really suck the life out of this game. Use the rules to guide your imagination, not shackle it. That's what good DnD should be about. I've played this game long enough to know that I'm absolutely right here. [/QUOTE]
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When will WotC support unlinking abilities and skills?
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