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General Tabletop Discussion
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When will WotC support unlinking abilities and skills?
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<blockquote data-quote="DND_Reborn" data-source="post: 7813610" data-attributes="member: 6987520"><p>I love when people use the "I've been playing long enough" line. I didn't miss the point at all. I've been playing a long time too, longer than most, but that isn't the issue. The issue is tables get into problems when they feel, rightly or wrongly, that a skill is <em>locked</em> into an ability. WotC's format fosters this, and in application the selected linked pair is normally fine, but there are may times when it isn't (hence the variant rule).</p><p></p><p>My point is the variant rule is what follows common sense. The issue with it, as others have pointed out, is that <em>some</em> players try to shoehorn a check into a pair that really doesn't make sense--yet they try to argue it to the DM because they feel they are right (or in many cases simply want the proficiency bonus).</p><p></p><p>There is also the variant where you have proficiency in all skills under an ability score and get proficiency based on background. How would <em>Peerless Athlete</em> work for tables using that variant? Yeah, it is up to the DM/table to decide, and following a short discussion probably isn't too hard to come to a consensus.</p><p></p><p>D&D has always been about flexibility. Even in the beginning Gygax said "hey, these are the rules we came up with, use what works for you and if not don't use it." My point is, especially for newer players, I've seen too much where they feel locked into those pairs and I explain to them there are alternatives and they don't have to play that way (see the making monks cool thread).</p><p></p><p>Also, all that being said, D&D is best played in whatever manner is the most fun for the table. On that we will certainly agree. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7813610, member: 6987520"] I love when people use the "I've been playing long enough" line. I didn't miss the point at all. I've been playing a long time too, longer than most, but that isn't the issue. The issue is tables get into problems when they feel, rightly or wrongly, that a skill is [I]locked[/I] into an ability. WotC's format fosters this, and in application the selected linked pair is normally fine, but there are may times when it isn't (hence the variant rule). My point is the variant rule is what follows common sense. The issue with it, as others have pointed out, is that [I]some[/I] players try to shoehorn a check into a pair that really doesn't make sense--yet they try to argue it to the DM because they feel they are right (or in many cases simply want the proficiency bonus). There is also the variant where you have proficiency in all skills under an ability score and get proficiency based on background. How would [I]Peerless Athlete[/I] work for tables using that variant? Yeah, it is up to the DM/table to decide, and following a short discussion probably isn't too hard to come to a consensus. D&D has always been about flexibility. Even in the beginning Gygax said "hey, these are the rules we came up with, use what works for you and if not don't use it." My point is, especially for newer players, I've seen too much where they feel locked into those pairs and I explain to them there are alternatives and they don't have to play that way (see the making monks cool thread). Also, all that being said, D&D is best played in whatever manner is the most fun for the table. On that we will certainly agree. :) [/QUOTE]
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When will WotC support unlinking abilities and skills?
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