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[When Worlds Collide] When Worlds Collide RPG
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<blockquote data-quote="DragonLancer" data-source="post: 5410674" data-attributes="member: 11868"><p>I'm posting this for my friend John Fountain who as of today is a published author. His own roleplaying system, When Worlds Collide goes live on Amazon.uk and play.com today. He currently is looking into a website for further updates and discussion.</p><p></p><p>[ame="http://www.amazon.co.uk/When-Worlds-Collide-John-Fountain/dp/1908121009/ref=wl_it_dp_o?ie=UTF8&coliid=I3JKUK40WXMGHT&colid=3MC3NDTIQOKKG"]On Amazon UK.[/ame]</p><p></p><p><a href="http://www.play.com/Books/Books/4-/17850070/Tri-Hexahedral-Engine-System/Product.html?ptsl=1&ob=Price&fb=0&amp%3Bsearchstring=john+fountain&searchtype=allproducts&searchsource=0&urlrefer=search" target="_blank">On Play.com in the UK.</a></p><p></p><p><u>Product Description</u></p><p>When Worlds Collide Ltd is proud to announce today the release of the When Worlds Collide(tm) Role-Playing Game. The When Worlds Collide RPG is based upon a multi-genre ethos, where GMs and players can move characters between universes to experience new, bizarre parallel realities, accumulating disparate skills, technologies and mutations as they go. The new game mechanic, the Tri-Hexahedral Engine(tm) (T.H.E), allows Games-Masters to create adventures in any genre, in any setting. This cross-reality element to the game keeps players interested, and allows for vibrant, dynamic play. Written by John Fountain and edited by Alistair Dandy, the When Worlds Collide(tm) RPG contains everything needed to create basic characters, as well as providing comprehensive rules for running the game, including Combat, Stress, Paranormal Powers, Rift Travel, Mutations, and a large section for Games-Masters. The book provides an introductory adventure, Into The Green Inferno, complete with pre-generated characters. </p><p></p><p><u>From the Publisher</u></p><p>When Worlds Collide Ltd is a small specialist UK games company, and publisher of the When Worlds Collide(tm) (WWC) Multi-Genre, Multi-Versal Role Playing Game System and accessories. Future releases will include Game-World Sourcebooks which will include detailed Character Creation sections as well as in depth descriptions and details of parallel universes in which adventures can be set. Also to come will be adventures and campaigns which will be available to purchase at games conventions or on-line via the WWC Ltd website. When Worlds Collide(tm) and Tri Hexahedral Engine(tm) are trademarks of When Worlds Collide Ltd.</p></blockquote><p></p>
[QUOTE="DragonLancer, post: 5410674, member: 11868"] I'm posting this for my friend John Fountain who as of today is a published author. His own roleplaying system, When Worlds Collide goes live on Amazon.uk and play.com today. He currently is looking into a website for further updates and discussion. [ame="http://www.amazon.co.uk/When-Worlds-Collide-John-Fountain/dp/1908121009/ref=wl_it_dp_o?ie=UTF8&coliid=I3JKUK40WXMGHT&colid=3MC3NDTIQOKKG"]On Amazon UK.[/ame] [URL="http://www.play.com/Books/Books/4-/17850070/Tri-Hexahedral-Engine-System/Product.html?ptsl=1&ob=Price&fb=0&%3Bsearchstring=john+fountain&searchtype=allproducts&searchsource=0&urlrefer=search"]On Play.com in the UK.[/URL] [U]Product Description[/U] When Worlds Collide Ltd is proud to announce today the release of the When Worlds Collide(tm) Role-Playing Game. The When Worlds Collide RPG is based upon a multi-genre ethos, where GMs and players can move characters between universes to experience new, bizarre parallel realities, accumulating disparate skills, technologies and mutations as they go. The new game mechanic, the Tri-Hexahedral Engine(tm) (T.H.E), allows Games-Masters to create adventures in any genre, in any setting. This cross-reality element to the game keeps players interested, and allows for vibrant, dynamic play. Written by John Fountain and edited by Alistair Dandy, the When Worlds Collide(tm) RPG contains everything needed to create basic characters, as well as providing comprehensive rules for running the game, including Combat, Stress, Paranormal Powers, Rift Travel, Mutations, and a large section for Games-Masters. The book provides an introductory adventure, Into The Green Inferno, complete with pre-generated characters. [U]From the Publisher[/U] When Worlds Collide Ltd is a small specialist UK games company, and publisher of the When Worlds Collide(tm) (WWC) Multi-Genre, Multi-Versal Role Playing Game System and accessories. Future releases will include Game-World Sourcebooks which will include detailed Character Creation sections as well as in depth descriptions and details of parallel universes in which adventures can be set. Also to come will be adventures and campaigns which will be available to purchase at games conventions or on-line via the WWC Ltd website. When Worlds Collide(tm) and Tri Hexahedral Engine(tm) are trademarks of When Worlds Collide Ltd. [/QUOTE]
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