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General Tabletop Discussion
*Dungeons & Dragons
When writing a session recap up how clear do you make the clues?
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<blockquote data-quote="evil homer" data-source="post: 6912491" data-attributes="member: 6786958"><p>I actually take the opposite approach. I use the session aftermath write up for a couple of things. First I highlight the session, quick recap of the action and use it to hand out clues that they breezed by or sometimes even missed. This way they have in writing where things stands, what they have discovered to deduced and so on. To me if the point is to tell the story and not stump the players then there isn't a reason to withhold anything they might have reasonably discovered or deduced.</p><p></p><p>Second I use the aftermath post to hand out xp and loot if necessary. This is particularly true when we are ending a chapter, module, or adventure. I try and tackled every bit of paperwork and overhead between session so when we get together to play, we can start quickly. There are 7 players in my game, we play for about 4 hours on a Thursday night. I want to be playing for those four hours not accounting.</p><p></p><p>Finally I use the aftermath post to address and rules issues that came up. I'm currently running Pathfinder so there are generally more of these than in 5th. I also use it to explain why I ruled something a certain way if I think it is required.</p></blockquote><p></p>
[QUOTE="evil homer, post: 6912491, member: 6786958"] I actually take the opposite approach. I use the session aftermath write up for a couple of things. First I highlight the session, quick recap of the action and use it to hand out clues that they breezed by or sometimes even missed. This way they have in writing where things stands, what they have discovered to deduced and so on. To me if the point is to tell the story and not stump the players then there isn't a reason to withhold anything they might have reasonably discovered or deduced. Second I use the aftermath post to hand out xp and loot if necessary. This is particularly true when we are ending a chapter, module, or adventure. I try and tackled every bit of paperwork and overhead between session so when we get together to play, we can start quickly. There are 7 players in my game, we play for about 4 hours on a Thursday night. I want to be playing for those four hours not accounting. Finally I use the aftermath post to address and rules issues that came up. I'm currently running Pathfinder so there are generally more of these than in 5th. I also use it to explain why I ruled something a certain way if I think it is required. [/QUOTE]
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When writing a session recap up how clear do you make the clues?
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