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General Tabletop Discussion
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When writing a session recap up how clear do you make the clues?
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<blockquote data-quote="orderofthings" data-source="post: 6914053" data-attributes="member: 6856566"><p>When I do session recaps, I go for all out novelization. I realize that this goes against "The Angry DM"s advice on recaps, and he's right; I do it because I've always wanted to be a writer. My players seem to enjoy reading the things they've done in dramatic form, and I believe that it has had a positive impact on the way they play (they tend to act the way characters in novels do, instead of just whatever goofy thing that strikes them at the moment).</p><p>Because of this style of recap, I tend to include everything. If I drop a lead and they miss it during play, there is a chance they will read the recap and decide to double back. It honestly hasn't come up.</p><p>The players in this campaign, I must admit, have me spoiled right now. They tend to sniff out the important leads and take good notes, sometimes even surprising me by investigating something I didn't think they picked up on. They are running through POTA like a railroad and it's kinda not my fault.</p><p>I do understand that not many DMs have the time or desire to put the amount of writing that I do into their recaps, but this is a hobby after all and writing the recaps might be my favorite part.</p><p></p><p>Regardless, the Angry DM article on "the art of the recap" is probably the best advice you will find:</p><p></p><p><a href="http://theangrygm.com/the-art-of-the-recap/" target="_blank">http://theangrygm.com/the-art-of-the-recap/</a></p><p></p><p>And to see my wrong way of doing it:</p><p></p><p><a href="https://randomnumbersrpg.wordpress.com/session-recaps/" target="_blank">https://randomnumbersrpg.wordpress.com/session-recaps/</a></p></blockquote><p></p>
[QUOTE="orderofthings, post: 6914053, member: 6856566"] When I do session recaps, I go for all out novelization. I realize that this goes against "The Angry DM"s advice on recaps, and he's right; I do it because I've always wanted to be a writer. My players seem to enjoy reading the things they've done in dramatic form, and I believe that it has had a positive impact on the way they play (they tend to act the way characters in novels do, instead of just whatever goofy thing that strikes them at the moment). Because of this style of recap, I tend to include everything. If I drop a lead and they miss it during play, there is a chance they will read the recap and decide to double back. It honestly hasn't come up. The players in this campaign, I must admit, have me spoiled right now. They tend to sniff out the important leads and take good notes, sometimes even surprising me by investigating something I didn't think they picked up on. They are running through POTA like a railroad and it's kinda not my fault. I do understand that not many DMs have the time or desire to put the amount of writing that I do into their recaps, but this is a hobby after all and writing the recaps might be my favorite part. Regardless, the Angry DM article on "the art of the recap" is probably the best advice you will find: [URL]http://theangrygm.com/the-art-of-the-recap/[/URL] And to see my wrong way of doing it: [URL]https://randomnumbersrpg.wordpress.com/session-recaps/[/URL] [/QUOTE]
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When writing a session recap up how clear do you make the clues?
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