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<blockquote data-quote="hanasays" data-source="post: 4459160" data-attributes="member: 15060"><p>It's not like we "lose" exp for roleplaying - maybe I phrased that the wrong way. What I meant is more like, we spent a lot of time wandering around in town getting into trouble - social trouble, though - and because of the "RP Experience Cap" that the DM imposes (he has reasoning for it, I am sure) it means that by technically avoiding combat (town is pretty safe right now), we lost chances to gain combat experience. The new players are aware of this, and yet they seem to opt for RPing in town versus wandering around looking for fights almost every time.</p><p></p><p>I'm glad that your group has worked out a different way of doing things. I'd probably suggest it to my current group but because they're new, we've decided to follow standard rules - you get exp for killing things. Not giving combat exp would feel like a penalty/punishment for these new players. Levels exist in the game we're currently playing because they're a reward for effort and taking them away from new players who are used to a more goal-oriented game might remove one of the things that allows them to "connect" with the game.</p><p></p><p>As things stand with the current DM, you fight for every inch of your level. It's pretty much a part of the game. So, in a game following standard mechanics where you pretty much scrap for experience, and in a game with experience (the "no experience, level when we like" variant is also interesting) it's sort of gratifying to see players - especially players new to the genre who are used to more goal-oriented computer/console games - do things that are technically counter-productive but ultimately more interesting.</p></blockquote><p></p>
[QUOTE="hanasays, post: 4459160, member: 15060"] It's not like we "lose" exp for roleplaying - maybe I phrased that the wrong way. What I meant is more like, we spent a lot of time wandering around in town getting into trouble - social trouble, though - and because of the "RP Experience Cap" that the DM imposes (he has reasoning for it, I am sure) it means that by technically avoiding combat (town is pretty safe right now), we lost chances to gain combat experience. The new players are aware of this, and yet they seem to opt for RPing in town versus wandering around looking for fights almost every time. I'm glad that your group has worked out a different way of doing things. I'd probably suggest it to my current group but because they're new, we've decided to follow standard rules - you get exp for killing things. Not giving combat exp would feel like a penalty/punishment for these new players. Levels exist in the game we're currently playing because they're a reward for effort and taking them away from new players who are used to a more goal-oriented game might remove one of the things that allows them to "connect" with the game. As things stand with the current DM, you fight for every inch of your level. It's pretty much a part of the game. So, in a game following standard mechanics where you pretty much scrap for experience, and in a game with experience (the "no experience, level when we like" variant is also interesting) it's sort of gratifying to see players - especially players new to the genre who are used to more goal-oriented computer/console games - do things that are technically counter-productive but ultimately more interesting. [/QUOTE]
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