Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
When You Aren't Playing To Level
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4459188" data-attributes="member: 710"><p>Rewards and Cost of gameplay can greatly influence how a game is played. It's nice to see that it's working out fine so far for you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>D&D typically rewards killing monsters and taking their stuff. (IIIRC, it used to reward only taking their stuff - XP for GP). That means there is a great motivation for everyone to actively seek out monsters to fight. There is an incentive to really _clear_ a dungeon. </p><p></p><p>We recently played Torg, and the game supports cinematic action a lot. Combats are still an important part of gameplay. But you are not rewarded for combats, you are rewarded for completing at the end of each act and the end of each adventure. The reward comes in "Possibilities", that allow you to improve your characters skills and abilities, are used to pay off adventure cost for special abilities, and are used to improve dice rolls or to avoid damage.</p><p></p><p>The latter two points are very critical - whenever you engage in a fight, you end up spending your own rewards to win it! There is no incentive to seek out a fight. Clearing a dungeon (in the aforementioned adventure, it was not a dungeon, but a oil drilling platform) is never something you're interested in.</p><p>The only remaining incentive might be equipment or money - but both is pretty irrelevant in Torg. Sure, you have your equipment, but there is little incentive to find more, since you probably already have the best you can use anyway. If you need more - the equipment you find in the fights you have to take will usually suffice.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4459188, member: 710"] Rewards and Cost of gameplay can greatly influence how a game is played. It's nice to see that it's working out fine so far for you. ;) D&D typically rewards killing monsters and taking their stuff. (IIIRC, it used to reward only taking their stuff - XP for GP). That means there is a great motivation for everyone to actively seek out monsters to fight. There is an incentive to really _clear_ a dungeon. We recently played Torg, and the game supports cinematic action a lot. Combats are still an important part of gameplay. But you are not rewarded for combats, you are rewarded for completing at the end of each act and the end of each adventure. The reward comes in "Possibilities", that allow you to improve your characters skills and abilities, are used to pay off adventure cost for special abilities, and are used to improve dice rolls or to avoid damage. The latter two points are very critical - whenever you engage in a fight, you end up spending your own rewards to win it! There is no incentive to seek out a fight. Clearing a dungeon (in the aforementioned adventure, it was not a dungeon, but a oil drilling platform) is never something you're interested in. The only remaining incentive might be equipment or money - but both is pretty irrelevant in Torg. Sure, you have your equipment, but there is little incentive to find more, since you probably already have the best you can use anyway. If you need more - the equipment you find in the fights you have to take will usually suffice. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When You Aren't Playing To Level
Top