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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4459435" data-attributes="member: 710"><p>On the risk of going off-topic: </p><p></p><p>The system is out of print for some time now. I don't think you can put out anything official without WEG approval. (And WEG isn't looking good, though it might have been less worse. But they kept announcing a Torg 2.0, and it never happened.)</p><p></p><p>And then there is the problem of creativity - you really need to be creative to make a good Torg adventure. You <em>must</em> incorporate multiple of the Torg Realms (and respect their specialties, like the World Laws), you need some compelling villains, a story-line with enough twists and turns to use all the subplot options possible. </p><p>And then you also have to have a good feeling for drama - what scenes are so crucial that they deserve dramatic encounters?</p><p></p><p>My group doesn't create much homebrew in general, so that's an extra problem. And I don't feel experienced enough with Torg to run a session.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4459435, member: 710"] On the risk of going off-topic: The system is out of print for some time now. I don't think you can put out anything official without WEG approval. (And WEG isn't looking good, though it might have been less worse. But they kept announcing a Torg 2.0, and it never happened.) And then there is the problem of creativity - you really need to be creative to make a good Torg adventure. You [I]must[/I] incorporate multiple of the Torg Realms (and respect their specialties, like the World Laws), you need some compelling villains, a story-line with enough twists and turns to use all the subplot options possible. And then you also have to have a good feeling for drama - what scenes are so crucial that they deserve dramatic encounters? My group doesn't create much homebrew in general, so that's an extra problem. And I don't feel experienced enough with Torg to run a session. [/QUOTE]
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