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When You Aren't Playing To Level
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<blockquote data-quote="Pierson_Lowgal" data-source="post: 4462165" data-attributes="member: 34367"><p>You have to remember, most group's games aren't very complicated or role playing heavy either because the players aren't interested or no one in the group can handle story-writing or game-mastering at that level. When the stories aren't splendidly engaging, gaining a level is the primary way to show the characters they have achieved something, and I think most people are interested in achievement. </p><p></p><p>As for xp, once you are familiar with a system, or if the game tells you how many sessions are 'supposed' to equal a level gain, abandon xp and just give out experience at a rate the GM and players are comfortable with. I abandoned calculating XP in 3.X DnD because it was just another time-waster. I knew how many sessions I wanted a level to be, and then gave out a little more or a little less xp per session depending on how effective the PC's were.</p></blockquote><p></p>
[QUOTE="Pierson_Lowgal, post: 4462165, member: 34367"] You have to remember, most group's games aren't very complicated or role playing heavy either because the players aren't interested or no one in the group can handle story-writing or game-mastering at that level. When the stories aren't splendidly engaging, gaining a level is the primary way to show the characters they have achieved something, and I think most people are interested in achievement. As for xp, once you are familiar with a system, or if the game tells you how many sessions are 'supposed' to equal a level gain, abandon xp and just give out experience at a rate the GM and players are comfortable with. I abandoned calculating XP in 3.X DnD because it was just another time-waster. I knew how many sessions I wanted a level to be, and then gave out a little more or a little less xp per session depending on how effective the PC's were. [/QUOTE]
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