Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
When You Can No Longer Reasonably Challenge the Party...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="khantroll" data-source="post: 5341026" data-attributes="member: 95652"><p>My suggestion really depends on what you want to do. If you really want to wrap it up, you can do anything. I'm a fan of traps, so either booby trap the way in, or better, have a magical deadman switch that turns on the traps and they must fight/engineer their way out. </p><p></p><p>A new kind of golem to intended to serve as a police force (think Steel Clan from Gargoyles) could be waiting for them and activated at a magical alarm. </p><p></p><p>Another deadman tactic is the classic explosion. Of course, the explosion does not have to be aimed at the party. It could be aimed at some one essential to their movement. Kill the lord, the prince regent dies sort of thing. That means subdual damage or other means of trapping the lord. </p><p></p><p>Alternatively, if you have a map with pre-planned encounters based around a find-the-bomb scenario, you can split the party. I know this goes against conventional wisdom, but it can work. Enact a six-second timer for decisions. Roll off to determine what group goes first. Have two battlesheets. Have the movement get wind of the deadman effect, and then you now have parties that are a lot easier to deal with.</p></blockquote><p></p>
[QUOTE="khantroll, post: 5341026, member: 95652"] My suggestion really depends on what you want to do. If you really want to wrap it up, you can do anything. I'm a fan of traps, so either booby trap the way in, or better, have a magical deadman switch that turns on the traps and they must fight/engineer their way out. A new kind of golem to intended to serve as a police force (think Steel Clan from Gargoyles) could be waiting for them and activated at a magical alarm. Another deadman tactic is the classic explosion. Of course, the explosion does not have to be aimed at the party. It could be aimed at some one essential to their movement. Kill the lord, the prince regent dies sort of thing. That means subdual damage or other means of trapping the lord. Alternatively, if you have a map with pre-planned encounters based around a find-the-bomb scenario, you can split the party. I know this goes against conventional wisdom, but it can work. Enact a six-second timer for decisions. Roll off to determine what group goes first. Have two battlesheets. Have the movement get wind of the deadman effect, and then you now have parties that are a lot easier to deal with. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When You Can No Longer Reasonably Challenge the Party...
Top