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<blockquote data-quote="TheAlkaizer" data-source="post: 8383908" data-attributes="member: 7024893"><p>My Starfinder campaign had to stop in August 2020, and we started again in July 2021.</p><p></p><p>Just like you did, when I arrived at the first <em>new</em> session, I had prepared a recap of my own. Told my players to bear with me and took a solid six or seven minutes to go over what happened, putting extra emphasis on plot important points. Also told them to speak up if I forgot anything.</p><p></p><p>I asked everyone to go over their inventory and share any interesting objects they might have to remind everyone. That worked very well.</p><p></p><p>I also had a first scene that was very prepared. The way things had ended, they were about to enter one place. So I gave it all I had, it was a bit more <em>controlled</em> that I generally like to run things. But I had some cool NPCs, mannerism and a new job for them. It got them immersed real quick and got these roleplaying engines going.</p></blockquote><p></p>
[QUOTE="TheAlkaizer, post: 8383908, member: 7024893"] My Starfinder campaign had to stop in August 2020, and we started again in July 2021. Just like you did, when I arrived at the first [I]new[/I] session, I had prepared a recap of my own. Told my players to bear with me and took a solid six or seven minutes to go over what happened, putting extra emphasis on plot important points. Also told them to speak up if I forgot anything. I asked everyone to go over their inventory and share any interesting objects they might have to remind everyone. That worked very well. I also had a first scene that was very prepared. The way things had ended, they were about to enter one place. So I gave it all I had, it was a bit more [I]controlled[/I] that I generally like to run things. But I had some cool NPCs, mannerism and a new job for them. It got them immersed real quick and got these roleplaying engines going. [/QUOTE]
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