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<blockquote data-quote="Dolfan" data-source="post: 4546377" data-attributes="member: 57219"><p>The only thing that I could suggest would be to try and discuss with the players and the DM what the direction of the campaign is and what sort of character would fit with that direction. I once played a ranger who had paladin-like ethics, while two of the players in my group were very much evil. They also killed a prisoner that we had taken while I was out of the room, and I turned them into the guards for trial because of it. Ours didn't result in too much of a distraction because the prisoner was a goblin and the other PCs got off with a hefty fine, but the impact on the party was a little different. Thankfully there was another PC there to balance my side off, but we more or less had to just ignore character development with those characters so that someone didn't have to end up creating a new character. Eventually one of the PCs left the group and the other one turned evil, but the campaign ended up becoming more of a number crunching combat campaign than a roleplaying one, because if we actually got right down to it, the party wouldn't really have much of a reason to travel together. </p><p> </p><p>I think that you have a chance to create a character that has the potential to play a "redeemer" role, but it doesn't sound like the party is really up for that (what with shoving their friends down giant pits to their death and all), so I guess if you can't talk to them and get a consensus on what sort of direction the campaign is going, I would begrudgingly have to say that you'll need to make a character that is going to get along with the party. </p><p> </p><p>I feel very sorry for your DM.</p></blockquote><p></p>
[QUOTE="Dolfan, post: 4546377, member: 57219"] The only thing that I could suggest would be to try and discuss with the players and the DM what the direction of the campaign is and what sort of character would fit with that direction. I once played a ranger who had paladin-like ethics, while two of the players in my group were very much evil. They also killed a prisoner that we had taken while I was out of the room, and I turned them into the guards for trial because of it. Ours didn't result in too much of a distraction because the prisoner was a goblin and the other PCs got off with a hefty fine, but the impact on the party was a little different. Thankfully there was another PC there to balance my side off, but we more or less had to just ignore character development with those characters so that someone didn't have to end up creating a new character. Eventually one of the PCs left the group and the other one turned evil, but the campaign ended up becoming more of a number crunching combat campaign than a roleplaying one, because if we actually got right down to it, the party wouldn't really have much of a reason to travel together. I think that you have a chance to create a character that has the potential to play a "redeemer" role, but it doesn't sound like the party is really up for that (what with shoving their friends down giant pits to their death and all), so I guess if you can't talk to them and get a consensus on what sort of direction the campaign is going, I would begrudgingly have to say that you'll need to make a character that is going to get along with the party. I feel very sorry for your DM. [/QUOTE]
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