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<blockquote data-quote="Dragonhelm" data-source="post: 4546765" data-attributes="member: 3867"><p>I once played in a Star Wars game a friend ran using a variant of White Wolf's Storyteller system. Since it was Star Wars, I naturally wanted to play a Jedi (or at least a guy trying to become a Jedi). </p><p></p><p>There was some good storytelling, but some of the other players played mercenary type of characters. So my wookiee Jedi didn't fit in. It ended with a battle between my Jedi and one of the player characters who had it in for my character. Both characters lived, but my guy was effectively out of the game.</p><p></p><p>I tried a mechanic for a short bit, but didn't care for him. So then I created another Jedi, but this one was very much a scoundrel as well. This guy fit in much better.</p><p></p><p>Later on, I ran a Star Wars game with the DM from that game and the player I mentioned in it. They played bounty hunter types while my friend played a Jedi. Again, there was conflict. My game came to a halt that night.</p><p></p><p>What I have learned from these experiences is that DMs and players must talk first about the type of game they are running, what the characters are going to be like (i.e. heroic, mercenary, etc.), and what some of the themes are. I think Fear the Boot calls this the player contract, or some such. I forget the exact term.</p><p></p><p>What I also discovered is that if a character doesn't work in one game, try another game. My wookiee Jedi thrived in a few other games another friend of mine ran. I'm playing him to this day.</p><p></p><p>Also, don't settle on something just to fit in. Play what you want. Otherwise, you may resent the character.</p><p></p><p>And don't be afraid to recognize when the group isn't working. I like my friends who play the merc types, but I don't like gaming with them so much since my style is different from theirs. And that's okay. We're still friends; we just realize we have different styles of play.</p><p></p><p>Hope that helps.</p></blockquote><p></p>
[QUOTE="Dragonhelm, post: 4546765, member: 3867"] I once played in a Star Wars game a friend ran using a variant of White Wolf's Storyteller system. Since it was Star Wars, I naturally wanted to play a Jedi (or at least a guy trying to become a Jedi). There was some good storytelling, but some of the other players played mercenary type of characters. So my wookiee Jedi didn't fit in. It ended with a battle between my Jedi and one of the player characters who had it in for my character. Both characters lived, but my guy was effectively out of the game. I tried a mechanic for a short bit, but didn't care for him. So then I created another Jedi, but this one was very much a scoundrel as well. This guy fit in much better. Later on, I ran a Star Wars game with the DM from that game and the player I mentioned in it. They played bounty hunter types while my friend played a Jedi. Again, there was conflict. My game came to a halt that night. What I have learned from these experiences is that DMs and players must talk first about the type of game they are running, what the characters are going to be like (i.e. heroic, mercenary, etc.), and what some of the themes are. I think Fear the Boot calls this the player contract, or some such. I forget the exact term. What I also discovered is that if a character doesn't work in one game, try another game. My wookiee Jedi thrived in a few other games another friend of mine ran. I'm playing him to this day. Also, don't settle on something just to fit in. Play what you want. Otherwise, you may resent the character. And don't be afraid to recognize when the group isn't working. I like my friends who play the merc types, but I don't like gaming with them so much since my style is different from theirs. And that's okay. We're still friends; we just realize we have different styles of play. Hope that helps. [/QUOTE]
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