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<blockquote data-quote="kk14" data-source="post: 4547150" data-attributes="member: 49619"><p>I'm the DM for this game.</p><p></p><p>I'd just like to clear one thing up, and make some comments. </p><p></p><p>By and large I agree with Simm.</p><p></p><p>The warlock's pushing our good Simm down the pit was only partially intentional. </p><p></p><p>She had separated herself from the group, and got somewhat lost in the dark. She started sneaking, and found the party around the pit. She snuck up behind the poor paladin (who was leaning over, peering into the darkness below) and shouted 'boo!' with the intent to spook him. I ruled she had to make an attack, against will, I think. She hit. I decided That Simm got a save to avoid falling down, and another to avoid falling into the pit, both of which he failed.</p><p></p><p>Also, the only reason the warlock did not become evil then was because Simm was determined to bring the law down on her, either his own special brand or the local town's, which I figured was punishment enough. She was suitably recalcitrant so... I let it go. I mean, she didn't mean any 'harm' by it...</p><p></p><p>You're right about their being some party problems, and Simm's chjaracter really was the odd one out, although I think it is because his roleplaying is much more active than the others. If the wizard acted a little more good (or a little more anything at all) then this might be less the case, as he is a person who cannot be anything but good-aligned. The cleric and warlock's roleplaying styles are rather opportunistic : if they see circumstances they can use, they go, otherwise they let stuff happen. </p><p></p><p>I would classify the Warlock as more chaotic than evil, until last game.</p><p></p><p>And don't worry, the cleric is in for a little surprise next time he tries an encounter or daily power. Those are still sourced off the deity in 4e, right?</p><p></p><p>@ Simm play the character you want (although a defender will be sorely missed). The others will learn that wanton chaos has devastating effects in a sandbox, especially at low levels. I would advise not being a jerk though, or at least one that could compromise (the last guy was something of a pain to deal with from an NPC point of view<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). The next few games are going to be complicated enough...</p></blockquote><p></p>
[QUOTE="kk14, post: 4547150, member: 49619"] I'm the DM for this game. I'd just like to clear one thing up, and make some comments. By and large I agree with Simm. The warlock's pushing our good Simm down the pit was only partially intentional. She had separated herself from the group, and got somewhat lost in the dark. She started sneaking, and found the party around the pit. She snuck up behind the poor paladin (who was leaning over, peering into the darkness below) and shouted 'boo!' with the intent to spook him. I ruled she had to make an attack, against will, I think. She hit. I decided That Simm got a save to avoid falling down, and another to avoid falling into the pit, both of which he failed. Also, the only reason the warlock did not become evil then was because Simm was determined to bring the law down on her, either his own special brand or the local town's, which I figured was punishment enough. She was suitably recalcitrant so... I let it go. I mean, she didn't mean any 'harm' by it... You're right about their being some party problems, and Simm's chjaracter really was the odd one out, although I think it is because his roleplaying is much more active than the others. If the wizard acted a little more good (or a little more anything at all) then this might be less the case, as he is a person who cannot be anything but good-aligned. The cleric and warlock's roleplaying styles are rather opportunistic : if they see circumstances they can use, they go, otherwise they let stuff happen. I would classify the Warlock as more chaotic than evil, until last game. And don't worry, the cleric is in for a little surprise next time he tries an encounter or daily power. Those are still sourced off the deity in 4e, right? @ Simm play the character you want (although a defender will be sorely missed). The others will learn that wanton chaos has devastating effects in a sandbox, especially at low levels. I would advise not being a jerk though, or at least one that could compromise (the last guy was something of a pain to deal with from an NPC point of view;)). The next few games are going to be complicated enough... [/QUOTE]
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