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When you first read up on a race...
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<blockquote data-quote="Drowbane" data-source="post: 5887339" data-attributes="member: 23396"><p>This. First I see if the crunch is compatible with what I want to make, then see if the fluff is relevant. If not, I talk to the DM about how I am changing the Fluff (for obscure races, its rarely an issue).</p><p></p><p>Fluff is mutable. Then again, so is crunch <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>Well...</p><p>1) Default elf gets +2 Dex, -2 Con</p><p>2) Variant Elf (sun, fire, and... one more) gets +2 Int, -2 Con, but that penalty to Con is more relevant than the +2 Int when you are dealing with a d4 HD. If one of those variants gives +2 Int without penalizing Con... that would be worth taking.</p><p>3) Prof. in weapons is worse than useless (for a Mage) as it encourages suicidal behavior in "noobs". </p><p></p><p>Humans: +1 feat (better than anything Elf gets), +1 skill.</p><p>Dwarf: Darkvision (better than anything Elf gets), +2 Con (can't overstate how awesome this is), -2 Cha (hey, don't make a Sorc!), other random stuffs</p><p>Halfling: +2 Dex, -2 Str (bonus on Ray type spells, penalty in irrelevant stat), size Small = +1 to hit, +1 AC (better than anything Elf gets).</p><p>Half Elf: sux</p><p>Half Orc: sux more</p><p>Gnome: Small like halflings, tough like dwarves, irritating as Kender (personal opinion <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />).</p><p></p><p>The more splat books you allow, the better Mage options you find... and I don't think any of the "winners" are Elven. Unless you don't mind the crippling -2 Con, which would be silly.</p></blockquote><p></p>
[QUOTE="Drowbane, post: 5887339, member: 23396"] This. First I see if the crunch is compatible with what I want to make, then see if the fluff is relevant. If not, I talk to the DM about how I am changing the Fluff (for obscure races, its rarely an issue). Fluff is mutable. Then again, so is crunch :p Well... 1) Default elf gets +2 Dex, -2 Con 2) Variant Elf (sun, fire, and... one more) gets +2 Int, -2 Con, but that penalty to Con is more relevant than the +2 Int when you are dealing with a d4 HD. If one of those variants gives +2 Int without penalizing Con... that would be worth taking. 3) Prof. in weapons is worse than useless (for a Mage) as it encourages suicidal behavior in "noobs". Humans: +1 feat (better than anything Elf gets), +1 skill. Dwarf: Darkvision (better than anything Elf gets), +2 Con (can't overstate how awesome this is), -2 Cha (hey, don't make a Sorc!), other random stuffs Halfling: +2 Dex, -2 Str (bonus on Ray type spells, penalty in irrelevant stat), size Small = +1 to hit, +1 AC (better than anything Elf gets). Half Elf: sux Half Orc: sux more Gnome: Small like halflings, tough like dwarves, irritating as Kender (personal opinion :p). The more splat books you allow, the better Mage options you find... and I don't think any of the "winners" are Elven. Unless you don't mind the crippling -2 Con, which would be silly. [/QUOTE]
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