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When you first read up on a race...
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<blockquote data-quote="karlindel" data-source="post: 5890971" data-attributes="member: 27103"><p>I usually look at the crunch first, because the crunch is usually faster to read, and I can then see how the mechanics interplay with the fluff. I prefer for game fluff to be backed up by mechanics, or at least to not contradict the mechanics. </p><p></p><p>On the subject of fluff and crunch being contradictory, I agree that the 3rd edition core elf is a good example of fluff and crunch that don't match up. Elves don't "suck" as wizards, but the fluff specifically mentions that they make excellent wizards, and they are at best average wizards:</p><p>Elf - +2 dex helps AC, which is not going to be good enough to matter for a high level wizard, helps ranged attack rolls which only really matter for ray focused wizards, and helps reflex save. The Con penalty reduces fort save and cuts out 1 hp/level, which is a major penalty. The assorted other bonuses are generally of little to no use. Favored class of Wizard only matters if you multiclass, which wizards should generally avoid.</p><p>Halfling - same dex bonus as elf, penalty to a less important stat, additional +1 to AC and reflex, +1 more to attack for ray focused wizards, bonus to all saves, assorted other bonuses of less import.</p><p>Dwarf - +2 Con adds to fort and hp, -2 Cha has little or no impact, +2 to the majority of saves you will be making, darkvision, assorted other bonuses of less import.</p><p>Human - bonus feat, extra skill points to cover knowledge skills</p><p>Half-orc - worst race for wizards </p><p>Gnome - +2 con means extra fort and hp, str penalty seldom matters, small size means +1 AC and attack, +1 to save dc for illusion spells, assorted other bonuses of less import</p></blockquote><p></p>
[QUOTE="karlindel, post: 5890971, member: 27103"] I usually look at the crunch first, because the crunch is usually faster to read, and I can then see how the mechanics interplay with the fluff. I prefer for game fluff to be backed up by mechanics, or at least to not contradict the mechanics. On the subject of fluff and crunch being contradictory, I agree that the 3rd edition core elf is a good example of fluff and crunch that don't match up. Elves don't "suck" as wizards, but the fluff specifically mentions that they make excellent wizards, and they are at best average wizards: Elf - +2 dex helps AC, which is not going to be good enough to matter for a high level wizard, helps ranged attack rolls which only really matter for ray focused wizards, and helps reflex save. The Con penalty reduces fort save and cuts out 1 hp/level, which is a major penalty. The assorted other bonuses are generally of little to no use. Favored class of Wizard only matters if you multiclass, which wizards should generally avoid. Halfling - same dex bonus as elf, penalty to a less important stat, additional +1 to AC and reflex, +1 more to attack for ray focused wizards, bonus to all saves, assorted other bonuses of less import. Dwarf - +2 Con adds to fort and hp, -2 Cha has little or no impact, +2 to the majority of saves you will be making, darkvision, assorted other bonuses of less import. Human - bonus feat, extra skill points to cover knowledge skills Half-orc - worst race for wizards Gnome - +2 con means extra fort and hp, str penalty seldom matters, small size means +1 AC and attack, +1 to save dc for illusion spells, assorted other bonuses of less import [/QUOTE]
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