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When You Keep Killing Characters?
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<blockquote data-quote="Retreater" data-source="post: 3564748" data-attributes="member: 42040"><p>Report. </p><p></p><p>I just killed half the party in tonight's session. Three character deaths in 4 hours of play. Not that this is bad in itself, but the reason the characters died is what concerns me. </p><p></p><p>Player 1: First combat with his new character (after his previous character died in last week's session). Walks into the middle of combat, is flanked by 4 rogues each dealing sneak attack damage. If he had stepped back into a more favorable position where he wasn't getting sneak attacked every round, he would have lived. </p><p></p><p>Player 2: Takes his rogue and enters the middle of combat, attacked by 3 flanking rogues and the BBEG (who can kill him in 2 hits). </p><p></p><p>Player 3: Takes his sorcerer into melee combat with what had just killed Player 2 and meets the same fate.</p><p></p><p>These guys are not learning some basic things about the game. For example: you don't take your 5th level sorcerer into melee combat with a half dragon with class levels. They have been playing for a couple of years with our group already. Player 1 loses, on average, a character every session or two. </p><p></p><p>So the players who keep losing the characters are falling farther behind in XP, and I think they are getting very frustrated with my DMing. The other players interested in a more tactical game are not having as much fun. </p><p></p><p>So I'm thinking of a few options here. You can let me know which you think would be the best option or suggest your own.</p><p></p><p>Option 1: Don't change anything. They will learn eventually or get tired of playing and quit our (already pretty large) group</p><p></p><p>Option 2: Run some very basic (i.e. tutorial-level) games.</p><p></p><p>Option 3: Take a break from the tactical combat of D&D and play some board/card/video games.</p><p></p><p>Option 4: Trial by fire. Encourage one of these guys to DM for a session or two (and give me a break).</p><p></p><p>Option 5: Allow players to make up x number of characters for the campaign. Once all characters are used, they are out for the rest of the campaign.</p><p></p><p>Just at a loss here. More than half our group seems to have no sense of tactics whatsoever.</p><p></p><p>Retreater</p></blockquote><p></p>
[QUOTE="Retreater, post: 3564748, member: 42040"] Report. I just killed half the party in tonight's session. Three character deaths in 4 hours of play. Not that this is bad in itself, but the reason the characters died is what concerns me. Player 1: First combat with his new character (after his previous character died in last week's session). Walks into the middle of combat, is flanked by 4 rogues each dealing sneak attack damage. If he had stepped back into a more favorable position where he wasn't getting sneak attacked every round, he would have lived. Player 2: Takes his rogue and enters the middle of combat, attacked by 3 flanking rogues and the BBEG (who can kill him in 2 hits). Player 3: Takes his sorcerer into melee combat with what had just killed Player 2 and meets the same fate. These guys are not learning some basic things about the game. For example: you don't take your 5th level sorcerer into melee combat with a half dragon with class levels. They have been playing for a couple of years with our group already. Player 1 loses, on average, a character every session or two. So the players who keep losing the characters are falling farther behind in XP, and I think they are getting very frustrated with my DMing. The other players interested in a more tactical game are not having as much fun. So I'm thinking of a few options here. You can let me know which you think would be the best option or suggest your own. Option 1: Don't change anything. They will learn eventually or get tired of playing and quit our (already pretty large) group Option 2: Run some very basic (i.e. tutorial-level) games. Option 3: Take a break from the tactical combat of D&D and play some board/card/video games. Option 4: Trial by fire. Encourage one of these guys to DM for a session or two (and give me a break). Option 5: Allow players to make up x number of characters for the campaign. Once all characters are used, they are out for the rest of the campaign. Just at a loss here. More than half our group seems to have no sense of tactics whatsoever. Retreater [/QUOTE]
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