Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
When You Keep Killing Characters?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kae'Yoss" data-source="post: 3565054" data-attributes="member: 4134"><p>That's extreme. Is he even having fun? Is he one of those guys who watches TV and play video games and reads books at the table, only occasionally doing something in the actual game?</p><p></p><p>Either you're one of the most brutal DMs out there, or he doesn't learn and doesn't even bother. </p><p> </p><p></p><p></p><p>Option 1 could work, but I always think that the DM should do more than that, such a "love it of leave it" attitude doesn't help.</p><p></p><p>Option 2 sounds right. Get them to understand the basics of the game, a tactical crash course, so to speak.</p><p></p><p>Option 3 will only postpone the problem (not that playing something else isn't a good idea), but you could use that to train the tactical side: Play some tactical stuff, ideally DDM (since it has mostly the same rules as D&D combat, but is competitive and somewhat more tactical)</p><p></p><p>Option 4 will probably not work out, either: They seem unwilling or unable to learn the basics of combat as they apply to their character. I doubt that they will start pouring time and effort into the game to manage running a whole game including several combatants.</p><p></p><p>Option 5 doesn't sound like a solution. It's basically throwing people out of the game. If you don't like the way they play (or don't play), talk to them or uninvite them outright (I recommend talking to them)</p><p></p><p></p><p></p><p>What I'd do:</p><p></p><p>First of all: Talk to them. Find out what they like about the game, what they don't like. </p><p></p><p>If it turns out that they don't like fighting at all, they probably have the wrong game, and my advice is to try to get a Vampire game running.</p><p></p><p>If it turns out that they just don't like all the difficult tactical decisions, you might want to make the fights a bit easier, tactically. But if it turns out that they just can't be bothered to learn the rules and implications, try to make them learn it, for without that, you can't play the game, or become a huge burden while wasting your own time (and likely that of others)</p><p></p><p>As I said, try to encourage tactical behaviour and learning the rules. You could do this by playing some DDM, or just some arena type competitions between characters - everyone gets a character or two and then they fight each other or NPTs played by you. After each fight, analyse the tactics employed. Don't overdo that, though - one tactic at a time.</p><p></p><p>Show them how much more fun the game can be if you put some thought into it. How much easier combat can be.</p><p></p><p>And then, when you're back at the gaming table: Start low and slow. Easy stuff first, and slowly introduce new tactical and rules elements (either in that arena or in a tutorial game)</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3565054, member: 4134"] That's extreme. Is he even having fun? Is he one of those guys who watches TV and play video games and reads books at the table, only occasionally doing something in the actual game? Either you're one of the most brutal DMs out there, or he doesn't learn and doesn't even bother. Option 1 could work, but I always think that the DM should do more than that, such a "love it of leave it" attitude doesn't help. Option 2 sounds right. Get them to understand the basics of the game, a tactical crash course, so to speak. Option 3 will only postpone the problem (not that playing something else isn't a good idea), but you could use that to train the tactical side: Play some tactical stuff, ideally DDM (since it has mostly the same rules as D&D combat, but is competitive and somewhat more tactical) Option 4 will probably not work out, either: They seem unwilling or unable to learn the basics of combat as they apply to their character. I doubt that they will start pouring time and effort into the game to manage running a whole game including several combatants. Option 5 doesn't sound like a solution. It's basically throwing people out of the game. If you don't like the way they play (or don't play), talk to them or uninvite them outright (I recommend talking to them) What I'd do: First of all: Talk to them. Find out what they like about the game, what they don't like. If it turns out that they don't like fighting at all, they probably have the wrong game, and my advice is to try to get a Vampire game running. If it turns out that they just don't like all the difficult tactical decisions, you might want to make the fights a bit easier, tactically. But if it turns out that they just can't be bothered to learn the rules and implications, try to make them learn it, for without that, you can't play the game, or become a huge burden while wasting your own time (and likely that of others) As I said, try to encourage tactical behaviour and learning the rules. You could do this by playing some DDM, or just some arena type competitions between characters - everyone gets a character or two and then they fight each other or NPTs played by you. After each fight, analyse the tactics employed. Don't overdo that, though - one tactic at a time. Show them how much more fun the game can be if you put some thought into it. How much easier combat can be. And then, when you're back at the gaming table: Start low and slow. Easy stuff first, and slowly introduce new tactical and rules elements (either in that arena or in a tutorial game) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When You Keep Killing Characters?
Top