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General Tabletop Discussion
*TTRPGs General
When You Keep Killing Characters?
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<blockquote data-quote="Ry" data-source="post: 3567186" data-attributes="member: 8314"><p>Given your post, I doubt killing characters off at random intervals is much fun for your crew, or for you. Why not change up the rules for death a bit? I've used and playtested these with great results with a few different groups.</p><p></p><p><strong>Conviction, Death, and Reserve</strong></p><p></p><p>Each player gets a pool of 6 Conviction. This pool is restored whenever the party has a night of complete rest (this effect cannot be magically reproduced). Conviction is spent as follows: </p><p></p><p>[sblock='Code'][Code]Table R-04: Conviction </p><p>Action Cost</p><p>Roll an extra d20 (if you declare before the roll) 1</p><p>Roll an extra d20 (if you declare after the roll) 2</p><p>Take an extra move-equivalent action on your turn** 1</p><p>Take an extra standard action on your turn** 2</p><p>Gain an extra use of another X/day ability, including spells 2[/code][/sblock]</p><p></p><p>* When you roll extra d20s, you take the highest roll. You can roll as many extra d20s on a roll as you can pay for.</p><p>** Each of these can be performed only once per round. If you have an extra move and an extra standard action, you can perform a full-round action instead. </p><p></p><p><strong>Conviction and Death</strong></p><p></p><p>PCs have a death flag that they can raise in order to get 4 extra Conviction. This flag can be lowered by spending 4 Conviction. While a player-character's death flag is raised, they can suffer death as per the standard rules. While the flag is lowered, the player character can still be captured, imprisoned, fall off a cliff into a river and left for dead - but will not actually die. NPCs with names use the normal rules for death, but NPCs without names die at 0 hit points. Because this rule makes death something players have some control over, players should consider it very unlikely that their soul will be free to return in the event that they die (i.e. Raise Dead spells aren't likely to work).</p><p></p><p>As a variant, PCs with their death flags lowered can be killed, but only with two coups-de-grace. Most enemies - even villains - will not put this kind of work into killing a PC, typically thinking the first coup-de-grace will slay the character.</p></blockquote><p></p>
[QUOTE="Ry, post: 3567186, member: 8314"] Given your post, I doubt killing characters off at random intervals is much fun for your crew, or for you. Why not change up the rules for death a bit? I've used and playtested these with great results with a few different groups. [B]Conviction, Death, and Reserve[/B] Each player gets a pool of 6 Conviction. This pool is restored whenever the party has a night of complete rest (this effect cannot be magically reproduced). Conviction is spent as follows: [sblock='Code'][Code]Table R-04: Conviction Action Cost Roll an extra d20 (if you declare before the roll) 1 Roll an extra d20 (if you declare after the roll) 2 Take an extra move-equivalent action on your turn** 1 Take an extra standard action on your turn** 2 Gain an extra use of another X/day ability, including spells 2[/code][/sblock] * When you roll extra d20s, you take the highest roll. You can roll as many extra d20s on a roll as you can pay for. ** Each of these can be performed only once per round. If you have an extra move and an extra standard action, you can perform a full-round action instead. [B]Conviction and Death[/B] PCs have a death flag that they can raise in order to get 4 extra Conviction. This flag can be lowered by spending 4 Conviction. While a player-character's death flag is raised, they can suffer death as per the standard rules. While the flag is lowered, the player character can still be captured, imprisoned, fall off a cliff into a river and left for dead - but will not actually die. NPCs with names use the normal rules for death, but NPCs without names die at 0 hit points. Because this rule makes death something players have some control over, players should consider it very unlikely that their soul will be free to return in the event that they die (i.e. Raise Dead spells aren't likely to work). As a variant, PCs with their death flags lowered can be killed, but only with two coups-de-grace. Most enemies - even villains - will not put this kind of work into killing a PC, typically thinking the first coup-de-grace will slay the character. [/QUOTE]
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