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*TTRPGs General
When You Keep Killing Characters?
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<blockquote data-quote="Old Gumphrey" data-source="post: 3569284" data-attributes="member: 12872"><p>I actually use the recharge magic variant, and it in NO WAY makes characters +2 ECL higher. If anything it makes your ECL <strong>lower</strong> because you can't cast your highest level spells back to back. A regular 6th level sorcerer can cast fireball four times in a row, dealing significant damage. A recharge magic sorcerer can cast fireball once every 1d4+1 rounds, so if he rolls really lucky, he can cast 2 in the same timeframe, punctuated by a magic missile and a scorching ray.</p><p></p><p>And at low levels it's even worse! What happens if a wizard rolls 7 to recharge his 2nd level spells, a 5 to recharge his 1st, and a 4 to recharge his cantrips? I'll tell you: he ineffectually uses a staff or a crossbow for the next 4 rounds. I bet that's what happened to your sorcerer. He ran out of spells to cast so he did the only thing he could do: run up and stick someone with a spear.</p><p></p><p>As far as sheer power, this variant is not as strong as the core system. You just never run out of spells. But what makes D&D casters strong isn't that they don't run out of magic--it's that they can use their highest level tricks back to back.</p><p></p><p>Basically you're saying that this party is actually 3rd level? Of course they're going to die in that encounter. I honestly have no idea where they get +2 ECL out of this system. I guess because you can be buffed up all the time? What if you don't have anyone who casts buffs?</p></blockquote><p></p>
[QUOTE="Old Gumphrey, post: 3569284, member: 12872"] I actually use the recharge magic variant, and it in NO WAY makes characters +2 ECL higher. If anything it makes your ECL [b]lower[/b] because you can't cast your highest level spells back to back. A regular 6th level sorcerer can cast fireball four times in a row, dealing significant damage. A recharge magic sorcerer can cast fireball once every 1d4+1 rounds, so if he rolls really lucky, he can cast 2 in the same timeframe, punctuated by a magic missile and a scorching ray. And at low levels it's even worse! What happens if a wizard rolls 7 to recharge his 2nd level spells, a 5 to recharge his 1st, and a 4 to recharge his cantrips? I'll tell you: he ineffectually uses a staff or a crossbow for the next 4 rounds. I bet that's what happened to your sorcerer. He ran out of spells to cast so he did the only thing he could do: run up and stick someone with a spear. As far as sheer power, this variant is not as strong as the core system. You just never run out of spells. But what makes D&D casters strong isn't that they don't run out of magic--it's that they can use their highest level tricks back to back. Basically you're saying that this party is actually 3rd level? Of course they're going to die in that encounter. I honestly have no idea where they get +2 ECL out of this system. I guess because you can be buffed up all the time? What if you don't have anyone who casts buffs? [/QUOTE]
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