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When You Keep Killing Characters?
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<blockquote data-quote="AnonymousOne" data-source="post: 3580564" data-attributes="member: 50316"><p>After having picked up D&D recently at College I found that I really enjoyed the tactical part of the game, alas, I wasn't terribly good at it. I had some mini experience playing games like MageKnight and sitting in on a few WarHammer Tournies, but I really lacked understanding of the other players in the game and what they were capable of. As such we rolled out the battle map and the DM allowed us carte blanche to run tactical scenarios. Most of us were pretty new and quite a few of the initial independent training sessions would end in TPKs, however we were learning.... </p><p></p><p>Our Party consisted of Cleric, Wizard, Monk, Fighter, Ranger, Rogue. I played the Rogue and very quickly learned that Between the Fighter and Monk We could dish damage if we bothered to work together. Using a combination of carefully placed crossbow bolts, charges, tumbles, Stunning Fists, and Sneak Attacks, we got into a rhythm. the Spell casters adapted to our style and were more than happy to oblige us with spells to keep various baddies at bay. </p><p></p><p>Running tactical scenarios is a priceless exercise as is out of game discussions about how you want to play your character... others have stressed it, but COMMUNICATION! Without it, you're toast.</p></blockquote><p></p>
[QUOTE="AnonymousOne, post: 3580564, member: 50316"] After having picked up D&D recently at College I found that I really enjoyed the tactical part of the game, alas, I wasn't terribly good at it. I had some mini experience playing games like MageKnight and sitting in on a few WarHammer Tournies, but I really lacked understanding of the other players in the game and what they were capable of. As such we rolled out the battle map and the DM allowed us carte blanche to run tactical scenarios. Most of us were pretty new and quite a few of the initial independent training sessions would end in TPKs, however we were learning.... Our Party consisted of Cleric, Wizard, Monk, Fighter, Ranger, Rogue. I played the Rogue and very quickly learned that Between the Fighter and Monk We could dish damage if we bothered to work together. Using a combination of carefully placed crossbow bolts, charges, tumbles, Stunning Fists, and Sneak Attacks, we got into a rhythm. the Spell casters adapted to our style and were more than happy to oblige us with spells to keep various baddies at bay. Running tactical scenarios is a priceless exercise as is out of game discussions about how you want to play your character... others have stressed it, but COMMUNICATION! Without it, you're toast. [/QUOTE]
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