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When You Keep Killing Characters?
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<blockquote data-quote="Amuk" data-source="post: 3581744" data-attributes="member: 52297"><p>What I've been trying to figure out is: What are the other (more tactically sound) players doing during all of this? They've got guys they're playing with who constantly make nonsensical tactical decisions, draining the party's strength, yet they don't speak up and try to direct those players in combat and/or train them up so that the party as a whole has a better chance of surviving?</p><p></p><p>Do the tactically sound players just not like these guys and hope that, if they die often enough, they'll quit? Or do the tactically unsound ones just refuse to listen to anyone else? If it's anything like either of those, maybe the group just isn't well suited to play together. Everyone makes mistakes sometimes, but losing a character almost every session is... well, it's pretty far out there. I can't imagine that the decent tacticians are simply sucking that up week in and week out without a reason.</p><p></p><p>Getting the party to institute a system whereby one of them is the combat leader would be another option that doesn't require too much heavy-handed interference from you. From what you've told us in this thread, it sounds like the Barbarian's player (or someone else you haven't described) should be the "caller" who everyone else agrees to take direction from in combat.</p></blockquote><p></p>
[QUOTE="Amuk, post: 3581744, member: 52297"] What I've been trying to figure out is: What are the other (more tactically sound) players doing during all of this? They've got guys they're playing with who constantly make nonsensical tactical decisions, draining the party's strength, yet they don't speak up and try to direct those players in combat and/or train them up so that the party as a whole has a better chance of surviving? Do the tactically sound players just not like these guys and hope that, if they die often enough, they'll quit? Or do the tactically unsound ones just refuse to listen to anyone else? If it's anything like either of those, maybe the group just isn't well suited to play together. Everyone makes mistakes sometimes, but losing a character almost every session is... well, it's pretty far out there. I can't imagine that the decent tacticians are simply sucking that up week in and week out without a reason. Getting the party to institute a system whereby one of them is the combat leader would be another option that doesn't require too much heavy-handed interference from you. From what you've told us in this thread, it sounds like the Barbarian's player (or someone else you haven't described) should be the "caller" who everyone else agrees to take direction from in combat. [/QUOTE]
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