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When You Keep Killing Characters?
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<blockquote data-quote="Darklone" data-source="post: 3585788" data-attributes="member: 1372"><p>I'll address several points, even if I am not sure if it's already too late:</p><p>- group size</p><p>- tactical errors</p><p>- players not learning from errors</p><p>- making new chars all the time</p><p></p><p>This is how I do it:</p><ul> <li data-xf-list-type="ul">If you have groups with more than the typical number of players, higher EL encounters can be more deadly than they seem. You have 7 players around level 5? Their level looks right for that EL 9 encounter, but if it's a single monster, this can lead to problems. Check out one of the many huge discussions on this topic here on the board, you'll find a lot of advice. I rather increase the number of opponents than powering up monsters to adjust to greater group size.</li> <li data-xf-list-type="ul">When I DM noobs or a group that is tactically.... weak, then I either play slowly... and show variation after variation... or like last time with a group of 9 newbies: I ask them what they want to do and then I DO THE TURN FOR THEM AND EXPLAIN IT. This may seem like a lot of time... but it worked fast with players who I was told had a learning resistance of 999.</li> <li data-xf-list-type="ul">Talk to them. Explain it to them. After the game. Go drink a beer with them and chat. It works in two of three cases.</li> <li data-xf-list-type="ul">If a player makes his third char after dying, I'll have a talk with him and give him and archer or something similar. A survivor char. Assuming it was his fault that the PC died and not simply bad luck.</li> </ul><p></p><p>I was surprised to hear that the players didn't kill all the mooks first before they attacked the BBEG.</p></blockquote><p></p>
[QUOTE="Darklone, post: 3585788, member: 1372"] I'll address several points, even if I am not sure if it's already too late: - group size - tactical errors - players not learning from errors - making new chars all the time This is how I do it: [list][*]If you have groups with more than the typical number of players, higher EL encounters can be more deadly than they seem. You have 7 players around level 5? Their level looks right for that EL 9 encounter, but if it's a single monster, this can lead to problems. Check out one of the many huge discussions on this topic here on the board, you'll find a lot of advice. I rather increase the number of opponents than powering up monsters to adjust to greater group size. [*]When I DM noobs or a group that is tactically.... weak, then I either play slowly... and show variation after variation... or like last time with a group of 9 newbies: I ask them what they want to do and then I DO THE TURN FOR THEM AND EXPLAIN IT. This may seem like a lot of time... but it worked fast with players who I was told had a learning resistance of 999. [*]Talk to them. Explain it to them. After the game. Go drink a beer with them and chat. It works in two of three cases. [*]If a player makes his third char after dying, I'll have a talk with him and give him and archer or something similar. A survivor char. Assuming it was his fault that the PC died and not simply bad luck.[/list] I was surprised to hear that the players didn't kill all the mooks first before they attacked the BBEG. [/QUOTE]
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