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*Pathfinder & Starfinder
When you kill your monsters do you kill the boss one last?
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<blockquote data-quote="DanmarLOK" data-source="post: 5093235" data-attributes="member: 71480"><p>My players started out with the old school, "everyone attack whatever you want." I.E. no tactical thinking at all. This lead to a lot of tough fights and their eventual capture, being stripped of all goods and sold to slavers. [Friendly NPC's intercepted the shipment and freed them]</p><p></p><p>So they finally realized, as the NPC's are focus fireing, that it was working for the bad guys. So now the first round they typically AOE fire to clear out swaths of minions. Then they focus fire on one or two of the standards left while one person continues to deal with minions, the artificer buffs up their attack rolls, the avenger buffs up damage and they maneuver for combat advantage. </p><p></p><p>This has lead them to realize the 'boss' of each encounter [I typically have a boss/leader type for humanoid based encounters] isn't stupid enough to stay and die conveniently. As in the boss and one or two trusted LT's/Bodyguards flees the fight when it's obvious that they're going to die. </p><p></p><p>This as of the last session has lead them to realize they're missing out on all that phat lewt the bosses have been carrying away with him. Now they're scrambling looking for ways/methods/items that will let them lock the battlefield down a little better and keep that loot from running away. </p><p></p><p>It's been fun for both sides.</p></blockquote><p></p>
[QUOTE="DanmarLOK, post: 5093235, member: 71480"] My players started out with the old school, "everyone attack whatever you want." I.E. no tactical thinking at all. This lead to a lot of tough fights and their eventual capture, being stripped of all goods and sold to slavers. [Friendly NPC's intercepted the shipment and freed them] So they finally realized, as the NPC's are focus fireing, that it was working for the bad guys. So now the first round they typically AOE fire to clear out swaths of minions. Then they focus fire on one or two of the standards left while one person continues to deal with minions, the artificer buffs up their attack rolls, the avenger buffs up damage and they maneuver for combat advantage. This has lead them to realize the 'boss' of each encounter [I typically have a boss/leader type for humanoid based encounters] isn't stupid enough to stay and die conveniently. As in the boss and one or two trusted LT's/Bodyguards flees the fight when it's obvious that they're going to die. This as of the last session has lead them to realize they're missing out on all that phat lewt the bosses have been carrying away with him. Now they're scrambling looking for ways/methods/items that will let them lock the battlefield down a little better and keep that loot from running away. It's been fun for both sides. [/QUOTE]
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Community
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When you kill your monsters do you kill the boss one last?
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