I'm going to scrub this post of all references to a particular game system (other than to say that its root is in the d20 system only to help explain the situation) and to the particular module in question, in an effort to keep people from getting too defensive about sticking up for their favorite edition, company, author, etc.
I'm looking ahead to a module later in the series and noticed impossible to-hit numbers. I have judged the pre-generated characters included with the module and even extrapolated how the characters in my own group are going to fare against several of the upcoming challenges. The fighter will have to roll a 25 to hit the BBEG, even considering buff spells, flanking, and other favorable conditions.
Obviously we're talking about a HIGH level adventure and there may be some surprises in store for this DM (meaning, I may not fully understand how my party will function in 8 levels), but it looks like the culprit is not only the BBEG. Challenges throughout the adventure include all types of resistances, immunities, and powers designed to nerf the abilities of the characters. Not only does this look frustrating, it looks not FUN for the players. It seems almost that the module writer was having a good time by making challenges that are so hard that no one could reasonably defeat them.
So I guess the advice I'm seeking is ...
1) If we're enjoying the adventure so far, should I look to wrap it up on a high note?
2) Should I play through to the bitter end of the module?
3) Should I use even more of my precious free time to re-write the adventure to make the challenges more plausible?
If I am going to end it before the module says it's over, should I let the players know when and why?
I guess the concern is that if I'm not going to be playing all the way through these interconnected adventures, I don't want to foreshadow events that we aren't going to play. I'd like to attach gravitas and meaning to "lesser" encounters to make them feel more meaningful.
Retreater
I'm looking ahead to a module later in the series and noticed impossible to-hit numbers. I have judged the pre-generated characters included with the module and even extrapolated how the characters in my own group are going to fare against several of the upcoming challenges. The fighter will have to roll a 25 to hit the BBEG, even considering buff spells, flanking, and other favorable conditions.
Obviously we're talking about a HIGH level adventure and there may be some surprises in store for this DM (meaning, I may not fully understand how my party will function in 8 levels), but it looks like the culprit is not only the BBEG. Challenges throughout the adventure include all types of resistances, immunities, and powers designed to nerf the abilities of the characters. Not only does this look frustrating, it looks not FUN for the players. It seems almost that the module writer was having a good time by making challenges that are so hard that no one could reasonably defeat them.
So I guess the advice I'm seeking is ...
1) If we're enjoying the adventure so far, should I look to wrap it up on a high note?
2) Should I play through to the bitter end of the module?
3) Should I use even more of my precious free time to re-write the adventure to make the challenges more plausible?
If I am going to end it before the module says it's over, should I let the players know when and why?
I guess the concern is that if I'm not going to be playing all the way through these interconnected adventures, I don't want to foreshadow events that we aren't going to play. I'd like to attach gravitas and meaning to "lesser" encounters to make them feel more meaningful.
Retreater