Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
When you notice something's not right with the campaign...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Retreater" data-source="post: 5312801" data-attributes="member: 42040"><p>I'm going to scrub this post of all references to a particular game system (other than to say that its root is in the d20 system only to help explain the situation) and to the particular module in question, in an effort to keep people from getting too defensive about sticking up for their favorite edition, company, author, etc.</p><p> </p><p>I'm looking ahead to a module later in the series and noticed impossible to-hit numbers. I have judged the pre-generated characters included with the module and even extrapolated how the characters in my own group are going to fare against several of the upcoming challenges. The fighter will have to roll a 25 to hit the BBEG, even considering buff spells, flanking, and other favorable conditions. </p><p> </p><p>Obviously we're talking about a HIGH level adventure and there may be some surprises in store for this DM (meaning, I may not fully understand how my party will function in 8 levels), but it looks like the culprit is not only the BBEG. Challenges throughout the adventure include all types of resistances, immunities, and powers designed to nerf the abilities of the characters. Not only does this look frustrating, it looks not FUN for the players. It seems almost that the module writer was having a good time by making challenges that are so hard that no one could reasonably defeat them.</p><p> </p><p>So I guess the advice I'm seeking is ... </p><p>1) If we're enjoying the adventure so far, should I look to wrap it up on a high note?</p><p>2) Should I play through to the bitter end of the module?</p><p>3) Should I use even more of my precious free time to re-write the adventure to make the challenges more plausible?</p><p> </p><p>If I am going to end it before the module says it's over, should I let the players know when and why?</p><p> </p><p>I guess the concern is that if I'm not going to be playing all the way through these interconnected adventures, I don't want to foreshadow events that we aren't going to play. I'd like to attach gravitas and meaning to "lesser" encounters to make them feel more meaningful.</p><p> </p><p>Retreater</p></blockquote><p></p>
[QUOTE="Retreater, post: 5312801, member: 42040"] I'm going to scrub this post of all references to a particular game system (other than to say that its root is in the d20 system only to help explain the situation) and to the particular module in question, in an effort to keep people from getting too defensive about sticking up for their favorite edition, company, author, etc. I'm looking ahead to a module later in the series and noticed impossible to-hit numbers. I have judged the pre-generated characters included with the module and even extrapolated how the characters in my own group are going to fare against several of the upcoming challenges. The fighter will have to roll a 25 to hit the BBEG, even considering buff spells, flanking, and other favorable conditions. Obviously we're talking about a HIGH level adventure and there may be some surprises in store for this DM (meaning, I may not fully understand how my party will function in 8 levels), but it looks like the culprit is not only the BBEG. Challenges throughout the adventure include all types of resistances, immunities, and powers designed to nerf the abilities of the characters. Not only does this look frustrating, it looks not FUN for the players. It seems almost that the module writer was having a good time by making challenges that are so hard that no one could reasonably defeat them. So I guess the advice I'm seeking is ... 1) If we're enjoying the adventure so far, should I look to wrap it up on a high note? 2) Should I play through to the bitter end of the module? 3) Should I use even more of my precious free time to re-write the adventure to make the challenges more plausible? If I am going to end it before the module says it's over, should I let the players know when and why? I guess the concern is that if I'm not going to be playing all the way through these interconnected adventures, I don't want to foreshadow events that we aren't going to play. I'd like to attach gravitas and meaning to "lesser" encounters to make them feel more meaningful. Retreater [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When you notice something's not right with the campaign...
Top