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<blockquote data-quote="The Shaman" data-source="post: 2098026" data-attributes="member: 26473"><p>Yes.</p><p></p><p>My Modern military PbP game is planned around one enlistment period for the legionnaires/player characters lasting five years and covering all of the major events of the Algerian War from 1956 to 1961 - I could come up with material to extend the characters beyond this point, either as legionnaires or something else, and if we ever reach that point I'll discuss it with the players and see if they want to continue and where they want to go, but as it stands, the game is really meant to cover the experience of the war of independence.</p><p></p><p>My Modern tabletop game, on the other hand, has two different sets of BBEGs each with long-term goals - there is a series of adventures using these recurring bad guys that don't necessarily form a particular sequence with a defined end-point: in fact, the only way this game could conceivably "end" is if one or both organizations was completely wiped-out, which is highly unlikely.</p><p></p><p>My approach in any case is similar to the monster- v. continuity-stories from <em>The X-Files</em> - some adventures are similar to "one-offs" in that they don't necessarily have discrete connections to other events in the game while others are part of advancing the goals of the BBEGs or the players' characters actions in the game-world.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2098026, member: 26473"] Yes. My Modern military PbP game is planned around one enlistment period for the legionnaires/player characters lasting five years and covering all of the major events of the Algerian War from 1956 to 1961 - I could come up with material to extend the characters beyond this point, either as legionnaires or something else, and if we ever reach that point I'll discuss it with the players and see if they want to continue and where they want to go, but as it stands, the game is really meant to cover the experience of the war of independence. My Modern tabletop game, on the other hand, has two different sets of BBEGs each with long-term goals - there is a series of adventures using these recurring bad guys that don't necessarily form a particular sequence with a defined end-point: in fact, the only way this game could conceivably "end" is if one or both organizations was completely wiped-out, which is highly unlikely. My approach in any case is similar to the monster- v. continuity-stories from [i]The X-Files[/i] - some adventures are similar to "one-offs" in that they don't necessarily have discrete connections to other events in the game while others are part of advancing the goals of the BBEGs or the players' characters actions in the game-world. [/QUOTE]
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