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<blockquote data-quote="shilsen" data-source="post: 2098280" data-attributes="member: 198"><p>It varies. I started an Eberron campaign a few months ago where I just put the PCs in a situation (opening words of campaign: "Roll initiative") without any plans for what they might choose to do next. Over the course of the next couple of sessions, which involved me having do a lot of quick thinking and flying by the seat of my pants, we gradually worked out the various PCs' motivations (in practice, besides what they already had in theory in their backgrounds), they did certain things that opened up a lot of plot options for me, and I got some ideas which may or may not be relevant for the long-term future of the campaign. </p><p></p><p>In short: no long-term plan this time. I had told the players beforehand that there's no plot or story that I have in mind, but will develop one based on their actions and choices (and they'll have complete freedom to act/choose as they wish). And that's exactly what I've done. There were a few occasions when I had absolutely no idea where the game and the PCs would be a couple sessions later, and it's been incredible fun for me, since I'm kept on my toes as a DM and have to adapt constantly. And my players are enjoying themselves since they really feel that it's a story they are creating and that there's a world around them which they are free to interact with, rather than trying to follow a story or plot I have in mind.</p></blockquote><p></p>
[QUOTE="shilsen, post: 2098280, member: 198"] It varies. I started an Eberron campaign a few months ago where I just put the PCs in a situation (opening words of campaign: "Roll initiative") without any plans for what they might choose to do next. Over the course of the next couple of sessions, which involved me having do a lot of quick thinking and flying by the seat of my pants, we gradually worked out the various PCs' motivations (in practice, besides what they already had in theory in their backgrounds), they did certain things that opened up a lot of plot options for me, and I got some ideas which may or may not be relevant for the long-term future of the campaign. In short: no long-term plan this time. I had told the players beforehand that there's no plot or story that I have in mind, but will develop one based on their actions and choices (and they'll have complete freedom to act/choose as they wish). And that's exactly what I've done. There were a few occasions when I had absolutely no idea where the game and the PCs would be a couple sessions later, and it's been incredible fun for me, since I'm kept on my toes as a DM and have to adapt constantly. And my players are enjoying themselves since they really feel that it's a story they are creating and that there's a world around them which they are free to interact with, rather than trying to follow a story or plot I have in mind. [/QUOTE]
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