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<blockquote data-quote="Evilhalfling" data-source="post: 2099312" data-attributes="member: 16991"><p>My style evolves. </p><p>for a long time I would write great longterm stories which would not finish, instead wandering around based on PC choices and whatever I thought would be fun to do next.</p><p>So I tried running games with a begining middle and end. The first didin't, the second fell apart just before the final climax. The last worked perfectly, with a heroic, legendary ending. The problem with that is that it ended. I was exausted with bringing that story to a conclusion, and needed a break. So now my goal is to return to more player driven game, I have a sort of midterm climax, with a Dragon attacking the PC's home town, with the other people either being unable or unwilling to attack a dragon. I figure will build the rest of the campaign out of the choices the players make along the way. </p><p></p><p>Last week was the first session and it was so free form that there was only one set peice, the intro of BoB the Dretch spy. (see sig) Needless to say dretches don't make good spies. I had hopes he would be reacurring but he was manhandled, manacled, squeezed for info and stabbed to death with cold iron arrows. I will miss his stupied grin, and funny way of talking. </p><p></p><p>It is hard to plan ahead with this sort of game, and I will hopefully come up with some longer plotline but I cant see it at the moment.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 2099312, member: 16991"] My style evolves. for a long time I would write great longterm stories which would not finish, instead wandering around based on PC choices and whatever I thought would be fun to do next. So I tried running games with a begining middle and end. The first didin't, the second fell apart just before the final climax. The last worked perfectly, with a heroic, legendary ending. The problem with that is that it ended. I was exausted with bringing that story to a conclusion, and needed a break. So now my goal is to return to more player driven game, I have a sort of midterm climax, with a Dragon attacking the PC's home town, with the other people either being unable or unwilling to attack a dragon. I figure will build the rest of the campaign out of the choices the players make along the way. Last week was the first session and it was so free form that there was only one set peice, the intro of BoB the Dretch spy. (see sig) Needless to say dretches don't make good spies. I had hopes he would be reacurring but he was manhandled, manacled, squeezed for info and stabbed to death with cold iron arrows. I will miss his stupied grin, and funny way of talking. It is hard to plan ahead with this sort of game, and I will hopefully come up with some longer plotline but I cant see it at the moment. [/QUOTE]
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