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When you want to shoot the passengers
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<blockquote data-quote="Pielorinho" data-source="post: 1511024" data-attributes="member: 259"><p>The quoted material is an example of the rules I'm gonna propose; you can skip it if you want to jump into the question. </p><p>The GM definitely made the right decision here, but this is an issue that we've come across in a couple of chases: often it really seems like you ought to be able to shoot at or otherwise attack passengers of a vehicle, but by the rules this seems to be impossible. </p><p> </p><p>If I'm wrong--if you CAN shoot at passengers without just shooting the vehicle and hoping for a critical--please let me know! But, assuming you currently can't, here are some houserules I was thinking of proposing to allow it: </p><p>1) When shooting at a driver/passenger, that character's defense is the higher of the character's normal defense and the vehicle's defense. In other words, Frank (Def 15) is riding in the back of a Jeep (Def 5, after calculating the driver's Dex). Someone shooting Frank is looking to hit Def15. Later Frank hops on a motorcycle (Def 20); shooters are now looking to hit Def20. </p><p>2) Characters in or on vehicles usually have cover, ranging from 25% for a motorcycle (windshield, saddle, etc.) to 75% for most cars and trucks. In rare situations (somebody hanging on to the back of a rogue garbage truck, for example), there's no cover. </p><p>3) As normal, if you miss a character only due to their cover bonus, you hit the cover. In this case, I would subtract the vehicle's hardness from damage dealt, <strong>and then apply remaining damage to the character</strong>. I wouldn't apply any damage to the vehicle, because the cover the character gets usually isn't from vital parts of the vehicle; you won't disable a car by shooting up its door real bad. </p><p>4) Tinted windows provide concealment, natch. </p><p> </p><p>I'm thinking these rules mean that in most situations it's much harder to shoot passengers than to shoot the vehicle itself, but at least it's possible to make the attempt. </p><p> </p><p>What do folks think? </p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1511024, member: 259"] The quoted material is an example of the rules I'm gonna propose; you can skip it if you want to jump into the question. The GM definitely made the right decision here, but this is an issue that we've come across in a couple of chases: often it really seems like you ought to be able to shoot at or otherwise attack passengers of a vehicle, but by the rules this seems to be impossible. If I'm wrong--if you CAN shoot at passengers without just shooting the vehicle and hoping for a critical--please let me know! But, assuming you currently can't, here are some houserules I was thinking of proposing to allow it: 1) When shooting at a driver/passenger, that character's defense is the higher of the character's normal defense and the vehicle's defense. In other words, Frank (Def 15) is riding in the back of a Jeep (Def 5, after calculating the driver's Dex). Someone shooting Frank is looking to hit Def15. Later Frank hops on a motorcycle (Def 20); shooters are now looking to hit Def20. 2) Characters in or on vehicles usually have cover, ranging from 25% for a motorcycle (windshield, saddle, etc.) to 75% for most cars and trucks. In rare situations (somebody hanging on to the back of a rogue garbage truck, for example), there's no cover. 3) As normal, if you miss a character only due to their cover bonus, you hit the cover. In this case, I would subtract the vehicle's hardness from damage dealt, [b]and then apply remaining damage to the character[/b]. I wouldn't apply any damage to the vehicle, because the cover the character gets usually isn't from vital parts of the vehicle; you won't disable a car by shooting up its door real bad. 4) Tinted windows provide concealment, natch. I'm thinking these rules mean that in most situations it's much harder to shoot passengers than to shoot the vehicle itself, but at least it's possible to make the attempt. What do folks think? Daniel [/QUOTE]
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