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<blockquote data-quote="Elf Witch" data-source="post: 4129099" data-attributes="member: 9037"><p>He has five ranks in diplomacy plus +4 for stat and +2 bonus because he has five ranks in bluff. He rolled a 7. He has not put ranks in diploamcy every level the cleric who also has the same chr has put levels in it and he does not have any ranks in bluff. </p><p></p><p>The clerics involved may be good guys but they don't like each other there is a lot of tension between the two churches. The clerics of St Cuthbert are fantatics who havea strong belief in punishing wrong doers. In my world they make up the judges and in a lot of areas they are the police force.</p><p></p><p>They often can't see gray areas. For example the penalty for being caught stealing for the third time is to lose a hand. It does not matter what you stole. So if a hungry child gets caught stealing food three times a cleric of St Cuthbert will not hesitate to cut off that child's hand. This has but them at odds with the church of Pelor many times who have been known to shelter these children also clerics of Heirenous have been known to offer santuary to evil doers who truly want to repent. The church of St Cuthbert in my game does not believe that evil doers can be redeemed.</p><p></p><p>So there has always been tension between the churches and someone is trying to make it flair up.</p><p></p><p>I get frustrated that just because he was not in his eyes succesful in the diplomacy situation that he has nothing to do. That he has been nerfed. First of all he did get through to the one cleric and his actions delayed things long enough for the other character to get there and help. If those two clerics had started fighting then there would have been a war going on when the other clerics there jumped in. The bard prevented massive amounts of bloodshed he saved the freaking day.</p><p></p><p>I don't always give him negative modifiers. Earlier in the game the party came across a tribe of goblins. In my game goblins are not evil they are a nomadic tribes they don't trust humans and they don't have clerics they have shamans and druids. In that situation it was the bard who shined he was the face that day. If the player of the cleric had tried to use diplomacy he would have faced some modifiers the same way the bard did in the sitution in the last game.</p><p></p><p>When he made his character he knew that Chris was going to play a cleric/paladin who was going to take the leadership feat . Rich had not made up his mind what he was going to play he was leaning to sorcerer. When he made a bard I pointed out that because of Chris's character he would not always be the clear cut face of the party. I had the players sit down ahead of time and discuss what they were going to make os that we could avoid a situation like this.</p><p></p><p>We also talked about what kind of game we wanted to play. They want a game heavy on role play a lot of intrigue and where in the end they become hereos of legend.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 4129099, member: 9037"] He has five ranks in diplomacy plus +4 for stat and +2 bonus because he has five ranks in bluff. He rolled a 7. He has not put ranks in diploamcy every level the cleric who also has the same chr has put levels in it and he does not have any ranks in bluff. The clerics involved may be good guys but they don't like each other there is a lot of tension between the two churches. The clerics of St Cuthbert are fantatics who havea strong belief in punishing wrong doers. In my world they make up the judges and in a lot of areas they are the police force. They often can't see gray areas. For example the penalty for being caught stealing for the third time is to lose a hand. It does not matter what you stole. So if a hungry child gets caught stealing food three times a cleric of St Cuthbert will not hesitate to cut off that child's hand. This has but them at odds with the church of Pelor many times who have been known to shelter these children also clerics of Heirenous have been known to offer santuary to evil doers who truly want to repent. The church of St Cuthbert in my game does not believe that evil doers can be redeemed. So there has always been tension between the churches and someone is trying to make it flair up. I get frustrated that just because he was not in his eyes succesful in the diplomacy situation that he has nothing to do. That he has been nerfed. First of all he did get through to the one cleric and his actions delayed things long enough for the other character to get there and help. If those two clerics had started fighting then there would have been a war going on when the other clerics there jumped in. The bard prevented massive amounts of bloodshed he saved the freaking day. I don't always give him negative modifiers. Earlier in the game the party came across a tribe of goblins. In my game goblins are not evil they are a nomadic tribes they don't trust humans and they don't have clerics they have shamans and druids. In that situation it was the bard who shined he was the face that day. If the player of the cleric had tried to use diplomacy he would have faced some modifiers the same way the bard did in the sitution in the last game. When he made his character he knew that Chris was going to play a cleric/paladin who was going to take the leadership feat . Rich had not made up his mind what he was going to play he was leaning to sorcerer. When he made a bard I pointed out that because of Chris's character he would not always be the clear cut face of the party. I had the players sit down ahead of time and discuss what they were going to make os that we could avoid a situation like this. We also talked about what kind of game we wanted to play. They want a game heavy on role play a lot of intrigue and where in the end they become hereos of legend. [/QUOTE]
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