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<blockquote data-quote="billd91" data-source="post: 4131171" data-attributes="member: 3400"><p>I've gotten rid of cross-class expenses for skills and just kept the caps. It makes multiclass skill buying a WHOLE lot easier. Now, all skills cost 1 point per rank whether or not you are getting it with a bard skill point or a fighter skill point. Cross class status just means your ultimate level of ability is hindered... at least until you multiclass and make it a class skill.</p><p></p><p>The gestalt idea, for the bard and beguiler, probably won't be a bank breaker. Their basic abilities (BAB, saves, hit points, skills) are roughly similar. I doubt you'd see much of a power change in that combination. </p><p>But in order to allow him to do a gestalt character, you really have to allow it for everyone. And some combinations get a bit funky like barbarian sorcerers with good BABs, awesome hit points, and good artillery spells.</p><p></p><p>As far as multiclass characters not being as "good" as the single class characters, that all depends on the choices you make and the role you want to play. You may not be as good at being a pure bard, but the idea is you're choosing abilities that compliment what you've already got that will make you better at some other aspect of what you're doing. In the case of the bard/beguiler, his spell casting, parcularly of enchantments, will dramatically increase at the cost of, what, advancing bard knowledge, a slightly better BAB, party support, and crappy bard spell casting. I can see that being a trade that's not so bad, particularly if he gets to a bard level with the main benefit he wants and then devotes full time to beguiler.</p><p></p><p>Another alternative is to advance the characters a few levels as if you had started a game at higher levels. That gives players more choices to work with right away without having to play through the gaining of those levels. But I can understand if that doesn't feel right with the action as it's currently developing.</p></blockquote><p></p>
[QUOTE="billd91, post: 4131171, member: 3400"] I've gotten rid of cross-class expenses for skills and just kept the caps. It makes multiclass skill buying a WHOLE lot easier. Now, all skills cost 1 point per rank whether or not you are getting it with a bard skill point or a fighter skill point. Cross class status just means your ultimate level of ability is hindered... at least until you multiclass and make it a class skill. The gestalt idea, for the bard and beguiler, probably won't be a bank breaker. Their basic abilities (BAB, saves, hit points, skills) are roughly similar. I doubt you'd see much of a power change in that combination. But in order to allow him to do a gestalt character, you really have to allow it for everyone. And some combinations get a bit funky like barbarian sorcerers with good BABs, awesome hit points, and good artillery spells. As far as multiclass characters not being as "good" as the single class characters, that all depends on the choices you make and the role you want to play. You may not be as good at being a pure bard, but the idea is you're choosing abilities that compliment what you've already got that will make you better at some other aspect of what you're doing. In the case of the bard/beguiler, his spell casting, parcularly of enchantments, will dramatically increase at the cost of, what, advancing bard knowledge, a slightly better BAB, party support, and crappy bard spell casting. I can see that being a trade that's not so bad, particularly if he gets to a bard level with the main benefit he wants and then devotes full time to beguiler. Another alternative is to advance the characters a few levels as if you had started a game at higher levels. That gives players more choices to work with right away without having to play through the gaining of those levels. But I can understand if that doesn't feel right with the action as it's currently developing. [/QUOTE]
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