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When you want to strangle a player
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<blockquote data-quote="haakon1" data-source="post: 4131610" data-attributes="member: 25619"><p>Would it be easy for a civilian to get in between the chief of police and the FBI bureau chief to sort out a dispute? No. But could an amazingly skilled "face" character like Face in "The A-Team" or Lando Calrissian do it? Sure they could, with a decent roll and a decent idea from the player on what tack to use in convincing them.</p><p></p><p>Once when I was living in the UK, I had a friend who was in the British equivalent of the National Guard (the Ulster Defence Regiment of the Territorial Army) and had some military police training convince another friend who was quite drunk, a mean drunk, and a US Marine to not punch a random guy he thought had insulted the US and helped the VC in Vietnam (he hadn't, but another drunk guy had convinced him of it for "fun"). I'm not sure what the modifiers are in such a situation: +2 for my Aid Another in holding the Marine back, a +2 for being friends with the drunk, a +2 for being a veteran of an allied force, a -2 for not being in uniform, a -2 for having an accent, a -2 for being a Northern Irish Protestant interacting with an Irish-American, a -2 for the Marine being quite drunk, and a -2 for the Marine being a notorious mean drunk? Heck, you could modify all day, but it seems like just rolling the dice (and adding in the Aid Another) is easier and simpler for everybody to understand. And the bottomline is, even non-cinematic folks, with proper training (skills points) and luck (a good roll) can Diplomacy down a fight.</p><p></p><p>My point is:</p><p>-- This was a doable task, and to me not outside the realm of "normal" uses of Diplomacy</p><p>-- PC's are supposed to be able to do difficult stuff</p><p>-- I wouldn't overly modify things, especially if it's against the PC's and not applied consistently. For example, is it more realistic to apply a -2 TH to missile attacks for a windy day, and a -2 TH to bowfire for a rainy day? Sure, wind is bad for missiles and rain messes with bow strings. But I wouldn't bother, since it's too much "paperwork" and it will annoy the players. It's especially bad if the -2 TH for windy doesn't apply to monster attacks (giant-tossed boulders may be too big to be effected by the wind, but it doesn't feel fair).</p></blockquote><p></p>
[QUOTE="haakon1, post: 4131610, member: 25619"] Would it be easy for a civilian to get in between the chief of police and the FBI bureau chief to sort out a dispute? No. But could an amazingly skilled "face" character like Face in "The A-Team" or Lando Calrissian do it? Sure they could, with a decent roll and a decent idea from the player on what tack to use in convincing them. Once when I was living in the UK, I had a friend who was in the British equivalent of the National Guard (the Ulster Defence Regiment of the Territorial Army) and had some military police training convince another friend who was quite drunk, a mean drunk, and a US Marine to not punch a random guy he thought had insulted the US and helped the VC in Vietnam (he hadn't, but another drunk guy had convinced him of it for "fun"). I'm not sure what the modifiers are in such a situation: +2 for my Aid Another in holding the Marine back, a +2 for being friends with the drunk, a +2 for being a veteran of an allied force, a -2 for not being in uniform, a -2 for having an accent, a -2 for being a Northern Irish Protestant interacting with an Irish-American, a -2 for the Marine being quite drunk, and a -2 for the Marine being a notorious mean drunk? Heck, you could modify all day, but it seems like just rolling the dice (and adding in the Aid Another) is easier and simpler for everybody to understand. And the bottomline is, even non-cinematic folks, with proper training (skills points) and luck (a good roll) can Diplomacy down a fight. My point is: -- This was a doable task, and to me not outside the realm of "normal" uses of Diplomacy -- PC's are supposed to be able to do difficult stuff -- I wouldn't overly modify things, especially if it's against the PC's and not applied consistently. For example, is it more realistic to apply a -2 TH to missile attacks for a windy day, and a -2 TH to bowfire for a rainy day? Sure, wind is bad for missiles and rain messes with bow strings. But I wouldn't bother, since it's too much "paperwork" and it will annoy the players. It's especially bad if the -2 TH for windy doesn't apply to monster attacks (giant-tossed boulders may be too big to be effected by the wind, but it doesn't feel fair). [/QUOTE]
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