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When you want to strangle a player
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<blockquote data-quote="Lord Zardoz" data-source="post: 4133637" data-attributes="member: 704"><p>I happen to like the idea of Diplomacy type skills, though my reasoning is different. The simple fact that they exist tends to cause both players and DM's to consider using that sort of approach rather than ignore / autofail it. But I will concede that there are situations in which the skill will not really apply.</p><p></p><p>Since I generally Dm, my approach is as follows. First I will decide if the roll is going to have any effect at all. If it can not, then I would tell the player that long before it came time to throwing the dice.</p><p></p><p>But if the roll can, I do not think I would punish a player for being the wrong race or class except in extraordinary circumstances. And by extraordinary, I mean on the order of a Half Demon or Blackguard type trying to use diplomacy on a lawful good cleric.</p><p></p><p>The modifiers themselves aren't so unreasonable (Unless I misread the relevant post, they ended up being not more than a 4 point penalty with respect to the Cuthbert Cleric). But I can see how a player who created a character built to be an optimal face type would be pissed off if a different character not built to that purpose was consistently more effective at that role simply due to situational modifiers that would nearly always be in play at key times.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4133637, member: 704"] I happen to like the idea of Diplomacy type skills, though my reasoning is different. The simple fact that they exist tends to cause both players and DM's to consider using that sort of approach rather than ignore / autofail it. But I will concede that there are situations in which the skill will not really apply. Since I generally Dm, my approach is as follows. First I will decide if the roll is going to have any effect at all. If it can not, then I would tell the player that long before it came time to throwing the dice. But if the roll can, I do not think I would punish a player for being the wrong race or class except in extraordinary circumstances. And by extraordinary, I mean on the order of a Half Demon or Blackguard type trying to use diplomacy on a lawful good cleric. The modifiers themselves aren't so unreasonable (Unless I misread the relevant post, they ended up being not more than a 4 point penalty with respect to the Cuthbert Cleric). But I can see how a player who created a character built to be an optimal face type would be pissed off if a different character not built to that purpose was consistently more effective at that role simply due to situational modifiers that would nearly always be in play at key times. END COMMUNICATION [/QUOTE]
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