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When you want to strangle a player
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<blockquote data-quote="Elf Witch" data-source="post: 4136755" data-attributes="member: 9037"><p>I have spent some time this week reading the DMG, DMG 2 and DMing for Dummies. </p><p></p><p>Looking at the DMG 2 my problem player is a mainly into psychodrama , character and story.</p><p></p><p>I give him plenty of RP opportunities to deal with the psychodrama. His character is dealing with family issues and I amke sure to add them to the game. I also try very hard to work into the plot character stuff that he has mentioned.</p><p></p><p>I sent him an email asking him what he would like to see his character accomplish in the next few sessions and I asked him to tell me what he wants his character to be able to do in combat and out of combat. I am hoping we an get on the same page as what he wants out of the game and what he sees his playstyle as.</p><p></p><p>I had a long lunch with his wife yesterday and we talked over some things. He told her he is dropping the ultimatum over the drive issue for now. She suggested to just ignore it to let him save face so for now I am going to pretend he never said anything. </p><p></p><p>One thing she told me that kind of has me worried is that he is writing a story about his character. He likes to write fiction. Now while I wouldn't mind stories based on what has already happened in game he is writing his own story based on the character and how he sees the world. </p><p></p><p>Since he gets so into his character I think he forgets that firat and foremost this is a game not a novel and second he only has control over his character not the others. I think he may be coming to th table with a script already written in his head about how the other characters are going to respond to him. For example his wife told me one of his character's goals is to get the cleric/paladin to lighten up and develop a sense of humor. Now that is fine he can role play this out with the other player but he can't control the outcome and I think he has a disconnect with that. In his story he is has written that he is successful in this.</p><p></p><p>The guy is very creative and he does a lot of research on things that interest him which can really at times add to the game. But sometimes he gets so into his research and he forgets that the game designers and the DM may not be on the same page. There was an issue in our Shadowrun game over this.</p><p></p><p>He researched a lot about Shaminism and tried to add his research to his character the only problem was that the only thing the GM knew about the subject was how it is handled in the game. This caused a lot of misunderstanding between them until they finally hammered it out.</p><p></p><p>Talking about his playstyle I think one big thing is he likes to use the game as a way to jump start is creativity.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 4136755, member: 9037"] I have spent some time this week reading the DMG, DMG 2 and DMing for Dummies. Looking at the DMG 2 my problem player is a mainly into psychodrama , character and story. I give him plenty of RP opportunities to deal with the psychodrama. His character is dealing with family issues and I amke sure to add them to the game. I also try very hard to work into the plot character stuff that he has mentioned. I sent him an email asking him what he would like to see his character accomplish in the next few sessions and I asked him to tell me what he wants his character to be able to do in combat and out of combat. I am hoping we an get on the same page as what he wants out of the game and what he sees his playstyle as. I had a long lunch with his wife yesterday and we talked over some things. He told her he is dropping the ultimatum over the drive issue for now. She suggested to just ignore it to let him save face so for now I am going to pretend he never said anything. One thing she told me that kind of has me worried is that he is writing a story about his character. He likes to write fiction. Now while I wouldn't mind stories based on what has already happened in game he is writing his own story based on the character and how he sees the world. Since he gets so into his character I think he forgets that firat and foremost this is a game not a novel and second he only has control over his character not the others. I think he may be coming to th table with a script already written in his head about how the other characters are going to respond to him. For example his wife told me one of his character's goals is to get the cleric/paladin to lighten up and develop a sense of humor. Now that is fine he can role play this out with the other player but he can't control the outcome and I think he has a disconnect with that. In his story he is has written that he is successful in this. The guy is very creative and he does a lot of research on things that interest him which can really at times add to the game. But sometimes he gets so into his research and he forgets that the game designers and the DM may not be on the same page. There was an issue in our Shadowrun game over this. He researched a lot about Shaminism and tried to add his research to his character the only problem was that the only thing the GM knew about the subject was how it is handled in the game. This caused a lot of misunderstanding between them until they finally hammered it out. Talking about his playstyle I think one big thing is he likes to use the game as a way to jump start is creativity. [/QUOTE]
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