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*Pathfinder & Starfinder
When Your PCs Go From Paragon to Renegade
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 7848395" data-attributes="member: 1165"><p>I've seen this happen in games.</p><p></p><p>One time our PCs had entered a foreign land, and a couple of nice people led us around. They could speak our language too, which was really helpful. Most of us left to do stuff and the party split, but not very obviously. Two PCs stayed back and, suspicious that these people were too nice, killed them. The rest of the party were innocent, and had no idea this was happening.</p><p></p><p>The GM had us face realistic consequences. We were attacked by the police. My character decided to run, and was the last to be caught.</p><p></p><p>I had to throw a SWAT team at two PCs of mine once. At least that stopped the bad behavior.</p><p></p><p>Both of those occurred in d20 Modern. It's been my experience that tropes that support the game reduce this behavior. I never saw this kind of misbehavior in a superhero game or Dresden Fate, either.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 7848395, member: 1165"] I've seen this happen in games. One time our PCs had entered a foreign land, and a couple of nice people led us around. They could speak our language too, which was really helpful. Most of us left to do stuff and the party split, but not very obviously. Two PCs stayed back and, suspicious that these people were too nice, killed them. The rest of the party were innocent, and had no idea this was happening. The GM had us face realistic consequences. We were attacked by the police. My character decided to run, and was the last to be caught. I had to throw a SWAT team at two PCs of mine once. At least that stopped the bad behavior. Both of those occurred in d20 Modern. It's been my experience that tropes that support the game reduce this behavior. I never saw this kind of misbehavior in a superhero game or Dresden Fate, either. [/QUOTE]
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Community
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When Your PCs Go From Paragon to Renegade
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