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<blockquote data-quote="Asmor" data-source="post: 3442221" data-attributes="member: 1154"><p>Every spell in the system has a chance of backlashing... The major difference is that AFAIK all the spells in the game, except the one I was using, only roll one die. In addition, the chance of backlashing depends on the level of the spell... A level 1 spell backlashes on a 20, a level 2 on a 19-20, etc. Spirit Claw, the one I used that rolls 6 times, is level 4, which is the highest level spell that can be used in combat. When you backlash, you roll a d% and he looks up on a chart what happens, so it's fairly unlikely that any given backlash is going to be game-wrecking, but I usually backlash 3-5 times per <em>fight</em>. In addition, he usually metagames a little and says that something bad's about to happen, so he gives people a chance to force a reroll with a fate cup, which is a limited resource akin to action points. So the rare meteor strike or volcano opening up undernear the party isn't going to screw anything up. As I say, though, fate cups are a limited resource which people have plenty of other reasons to spend in other cases, so there's not usually an abundance of them. Best case scenario is that I'm wasting the party's resources.</p><p></p><p>Just to give you some idea of this situation, at this last game the GM said "I'll let you play an epic ranger if you retire that character. They don't cast spells but you'll be more powerful than the rest of the party." and I flat replied, "But the backlashes are my favorite thing in this system!"</p><p></p><p>Yeah, there are compromises which could have been reached, but as I said there's literally nothing else in the system which I enjoy, so I'd basically be sitting there bored through every fight phoning it in. The battles are the most important part of a game for me, so that's a big problem.</p></blockquote><p></p>
[QUOTE="Asmor, post: 3442221, member: 1154"] Every spell in the system has a chance of backlashing... The major difference is that AFAIK all the spells in the game, except the one I was using, only roll one die. In addition, the chance of backlashing depends on the level of the spell... A level 1 spell backlashes on a 20, a level 2 on a 19-20, etc. Spirit Claw, the one I used that rolls 6 times, is level 4, which is the highest level spell that can be used in combat. When you backlash, you roll a d% and he looks up on a chart what happens, so it's fairly unlikely that any given backlash is going to be game-wrecking, but I usually backlash 3-5 times per [i]fight[/i]. In addition, he usually metagames a little and says that something bad's about to happen, so he gives people a chance to force a reroll with a fate cup, which is a limited resource akin to action points. So the rare meteor strike or volcano opening up undernear the party isn't going to screw anything up. As I say, though, fate cups are a limited resource which people have plenty of other reasons to spend in other cases, so there's not usually an abundance of them. Best case scenario is that I'm wasting the party's resources. Just to give you some idea of this situation, at this last game the GM said "I'll let you play an epic ranger if you retire that character. They don't cast spells but you'll be more powerful than the rest of the party." and I flat replied, "But the backlashes are my favorite thing in this system!" Yeah, there are compromises which could have been reached, but as I said there's literally nothing else in the system which I enjoy, so I'd basically be sitting there bored through every fight phoning it in. The battles are the most important part of a game for me, so that's a big problem. [/QUOTE]
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