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When you've made the battle too much to handle...
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<blockquote data-quote="Jer" data-source="post: 8564932" data-attributes="member: 19857"><p>Right - that's the best approach. </p><p></p><p>However in the circumstance where you as the DM feel like you screwed up the encounter and you weren't intending it to be as difficult as it turned out, it can also be a way to fix things. Be up front with your players that you think you screwed up the balance a bit so there's blame all around and give it to them as an out. </p><p></p><p>I think it's fine to let characters die if it's the result of the players own decisions, but when you as a DM feel like you didn't correctly anticipate the difficulty of an encounter and so weren't able to place the clues to the players that they needed to prepare better or try to avoid the encounter or consider that they might need to be able to flee instead of fight, then having an alternative to death is useful. It's not really the result of their own decisions if they had no reason to think the upcoming encounter might be extra difficult, it's just a random fluke at that point.</p></blockquote><p></p>
[QUOTE="Jer, post: 8564932, member: 19857"] Right - that's the best approach. However in the circumstance where you as the DM feel like you screwed up the encounter and you weren't intending it to be as difficult as it turned out, it can also be a way to fix things. Be up front with your players that you think you screwed up the balance a bit so there's blame all around and give it to them as an out. I think it's fine to let characters die if it's the result of the players own decisions, but when you as a DM feel like you didn't correctly anticipate the difficulty of an encounter and so weren't able to place the clues to the players that they needed to prepare better or try to avoid the encounter or consider that they might need to be able to flee instead of fight, then having an alternative to death is useful. It's not really the result of their own decisions if they had no reason to think the upcoming encounter might be extra difficult, it's just a random fluke at that point. [/QUOTE]
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