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When you've made the battle too much to handle...
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<blockquote data-quote="Quickleaf" data-source="post: 8565018" data-attributes="member: 20323"><p>I know how moments like these can make us second guess ourselves as DMs. Did I provide enough foreshadowing? Was I clear about the opportunities for power/allies in this dungeon? Did I lean too hard into their weaknesses? I've been there and I'll be there again. The silver lining is that, if I keep my wits about me, moments like this are a great opportunity to explore the story deeper.</p><p></p><p>For instance, just taking the standard MM lich's <a href="https://www.dndbeyond.com/monsters/lich" target="_blank">Lair Actions</a>, there could be a lot of story implications behind "tether" and "dead spirits."</p><p></p><p>That "tether" implies some kind of a psychic or soul-based connection between the Lich and the Wizard PC. Even though the MM describes that mechanistically as a one-way street benefiting the Lich, that need not be the case. What does that connection look and feel like? For instance, can the Wizard PC catch glimpses of the Lich's past to ascertain its weaknesses (either mechanical vulnerabilities/weaknesses or roleplaying flaws)? Might there be a way for the Wizard PC to strip away certain condition immunities (e.g. charmed? for the alu-fiend to get charm through) from the Lich by sheer force of will exploiting that connection? As a last ditch scenario, could the Wizard deliberately nuke himself and force the Lich to take half damage in a sacrifice play to win the day or at least cause the Lich enough harm that it retreats?</p><p></p><p>Or with the "dead spirits", that implies there are a lot of souls that have been bound to the Lich over the years. Maybe in the heat of combat, the Lich's binding on these souls weakens? Could a cleric or paladin use Channel Divinity – perhaps with a bit of roleplay interaction with one of these spirits – to turn the souls against the Lich?</p><p></p><p>I'd lean harder into your story, and also see what story implications there might be to the scene / stats that maybe heretofore have been hidden or unexplored.</p><p></p><p>On the plus side, for an experienced group of 5e players, it's probably refreshing for them to feel like something is pushing them beyond their limits. I know you said that a TPK is a foregone conclusion, but I've learned never to underestimate my players, especially when all the chips are down. They just might have a plan (even a reckless one).</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8565018, member: 20323"] I know how moments like these can make us second guess ourselves as DMs. Did I provide enough foreshadowing? Was I clear about the opportunities for power/allies in this dungeon? Did I lean too hard into their weaknesses? I've been there and I'll be there again. The silver lining is that, if I keep my wits about me, moments like this are a great opportunity to explore the story deeper. For instance, just taking the standard MM lich's [URL='https://www.dndbeyond.com/monsters/lich']Lair Actions[/URL], there could be a lot of story implications behind "tether" and "dead spirits." That "tether" implies some kind of a psychic or soul-based connection between the Lich and the Wizard PC. Even though the MM describes that mechanistically as a one-way street benefiting the Lich, that need not be the case. What does that connection look and feel like? For instance, can the Wizard PC catch glimpses of the Lich's past to ascertain its weaknesses (either mechanical vulnerabilities/weaknesses or roleplaying flaws)? Might there be a way for the Wizard PC to strip away certain condition immunities (e.g. charmed? for the alu-fiend to get charm through) from the Lich by sheer force of will exploiting that connection? As a last ditch scenario, could the Wizard deliberately nuke himself and force the Lich to take half damage in a sacrifice play to win the day or at least cause the Lich enough harm that it retreats? Or with the "dead spirits", that implies there are a lot of souls that have been bound to the Lich over the years. Maybe in the heat of combat, the Lich's binding on these souls weakens? Could a cleric or paladin use Channel Divinity – perhaps with a bit of roleplay interaction with one of these spirits – to turn the souls against the Lich? I'd lean harder into your story, and also see what story implications there might be to the scene / stats that maybe heretofore have been hidden or unexplored. On the plus side, for an experienced group of 5e players, it's probably refreshing for them to feel like something is pushing them beyond their limits. I know you said that a TPK is a foregone conclusion, but I've learned never to underestimate my players, especially when all the chips are down. They just might have a plan (even a reckless one). [/QUOTE]
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