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When you've made the battle too much to handle...
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<blockquote data-quote="DEFCON 1" data-source="post: 8565022" data-attributes="member: 7006"><p>Or it's not all or nothing. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>A table of players can play out an exciting game and compelling story that includes all manner of randomness and following what happens with the dice that are rolled... while also being okay (or not even noticing) if one time the DM makes an adjustment mid-combat because they messed up in the encounter's design.</p><p></p><p>Now yes... there have been a number of people here on the boards who have stated over the last many, many years that they can tell automatically when a DM has fudged a die roll or adjusted an encounter and that the DM doing so has destroyed D&D for them at that particular table. And if that's actually the case... sorry to hear that. But they should acknowledge that just because <em>they</em> are that good at sniffing out a sting, it doesn't mean everybody else can, or even if others even care enough to bother trying.</p><p></p><p>I know I certainly don't. I know I don't ever worry about tracking every single goblin's hit point total so I can know for certain that they only fall down when they definitely reached only 0 HP, rather than the DM saying "It's dead" when it reached 1 HP because the fight went on a lot longer than expected and it was the only goblin left and the end result was a fait accompli anyway. Personally I don't give a rat's ass if the DM does that, even if I am told by the DM as it happens. A goblin falling down at 1 HP rather than 0 HP does not matter to me, especially if it has only happened like one time in a years-long campaign. And I'd be willing to bet that there are plenty of others out there like me. Nothing is universal. In either direction. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8565022, member: 7006"] Or it's not all or nothing. :) A table of players can play out an exciting game and compelling story that includes all manner of randomness and following what happens with the dice that are rolled... while also being okay (or not even noticing) if one time the DM makes an adjustment mid-combat because they messed up in the encounter's design. Now yes... there have been a number of people here on the boards who have stated over the last many, many years that they can tell automatically when a DM has fudged a die roll or adjusted an encounter and that the DM doing so has destroyed D&D for them at that particular table. And if that's actually the case... sorry to hear that. But they should acknowledge that just because [I]they[/I] are that good at sniffing out a sting, it doesn't mean everybody else can, or even if others even care enough to bother trying. I know I certainly don't. I know I don't ever worry about tracking every single goblin's hit point total so I can know for certain that they only fall down when they definitely reached only 0 HP, rather than the DM saying "It's dead" when it reached 1 HP because the fight went on a lot longer than expected and it was the only goblin left and the end result was a fait accompli anyway. Personally I don't give a rat's ass if the DM does that, even if I am told by the DM as it happens. A goblin falling down at 1 HP rather than 0 HP does not matter to me, especially if it has only happened like one time in a years-long campaign. And I'd be willing to bet that there are plenty of others out there like me. Nothing is universal. In either direction. :) [/QUOTE]
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