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<blockquote data-quote="Mort" data-source="post: 8565159" data-attributes="member: 762"><p>While true, this is a meaningless statement.</p><p></p><p>If the PCs don't know that fleeing is an option, then, likely, they won't do it. The DM not only has to make fleeing viable, he has to ensure the PCs know it's viable.</p><p></p><p></p><p>The point is a TPK or even partial TPK is, often, the least fun option. The break in the action presents an opportunity to inject some other fun things that can occur.</p><p></p><p></p><p></p><p>Encounter balance is more about the DM gauging how hard an encounter is likely to be so he can plan his adventures accordingly. D&D is a level based game, the DM HAS to know what will challenge the group, what won't and what will likely be too difficult. If nothing else, the DM needs to know WHEN to build in opportunities for the PCs to get the heck out of dodge.</p><p></p><p></p><p>If the DM inserts a deadly encounter (an actual deadly encounter not a DMG rated deadly encounter, which is just a resource thing) without taking into account that the PCs may have to run, or worse doesn't build in/allow ways for them to run, then the DM is being a jerk - full stop.</p></blockquote><p></p>
[QUOTE="Mort, post: 8565159, member: 762"] While true, this is a meaningless statement. If the PCs don't know that fleeing is an option, then, likely, they won't do it. The DM not only has to make fleeing viable, he has to ensure the PCs know it's viable. The point is a TPK or even partial TPK is, often, the least fun option. The break in the action presents an opportunity to inject some other fun things that can occur. Encounter balance is more about the DM gauging how hard an encounter is likely to be so he can plan his adventures accordingly. D&D is a level based game, the DM HAS to know what will challenge the group, what won't and what will likely be too difficult. If nothing else, the DM needs to know WHEN to build in opportunities for the PCs to get the heck out of dodge. If the DM inserts a deadly encounter (an actual deadly encounter not a DMG rated deadly encounter, which is just a resource thing) without taking into account that the PCs may have to run, or worse doesn't build in/allow ways for them to run, then the DM is being a jerk - full stop. [/QUOTE]
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